Play FF XI?
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- Grand Pooh-Bah
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Hooray! I'll definitely play if there's no Dave.
http://cgi.gamefaqs.com/boards/genmessa ... c=10449320

http://cgi.gamefaqs.com/boards/genmessa ... c=10449320
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- Grand Pooh-Bah
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- Joined: Tue Sep 19, 2006 8:45 pm
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I take it back. Dave should play this game nonstop for 2 weeks, join an uberguild, and then twink us to the max! Then he should decide he doesn't have enough time to play it.
That's all I have to say.Every mage should invest 5-10 skill points in cooking, if only to carry as much orange juice as possible.
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- Grand Pooh-Bah
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Second sign of the Apocalypse? Tell Paul to sign his ass back up on this board!Peijen wrote:you ... ... TALKED TO PAUL???!!! I think this is a sign for something, I don't know what but somethingAlan wrote:I was talking to Paul, he mentioned that he was considering getting FF XI.
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- Grand Pooh-Bah
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More, uh, stuff:
Good and bad. Good: PvP. Bad: It's going to be patched in. Good: It's apparently PvP with a point, at least as much as RvR in DAOC, maybe more. Bad: If we start this, we'll essentially be beta-testing the PvP.Addition of PvP System Announced!
On September 26 at the Tokyo Game Show, the following future updates for FINAL FANTASY XI were announced:
* December 2003: Addition of Limbo areas and raising of the level cap.
* Between Jan. 2004 to March 2004: Further addition of Limbo areas.
* Between Jan. 2004 to March 2004: PvP in the form of fighting among nations (not PK style)
Details will be announced at a later date.
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- Grand Pooh-Bah
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http://www.shadow-dragons.com/index2.htm
Assloads of data. Check the Skills section. It supposedly has all the Skill Chains that you can make. Or something.
Man, I gotta quit posting shit about this game.
Assloads of data. Check the Skills section. It supposedly has all the Skill Chains that you can make. Or something.
Man, I gotta quit posting shit about this game.
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- Grand Pooh-Bah
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- Joined: Tue Sep 19, 2006 8:45 pm
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It pains me to admit that I know about the combos. I gotta quit reading shit about this game.
Anyhow, every weapon has a set of special maneuvers that you can pull off. They may require some experience levels, too. Anyhow, instead of a pool of stamina that starts out full and gets drained, you have a pool of Tactical Points that starts out empty and gets filled. Attacking shit fills your TP pool. Over time, the pool gradually empties. You need like 100% TP to pull a special maneuver and that causes the pool to empty. The pool can go to 300%. The different special maneuvers have side effects like stun and such or do extra damage, that sort of thing.
The combo effect comes in that every maneuver is part of a skillchain. Each skillchain is a collection of maneuvers, that, when pulled off in succession, do much greater damage than they would individually. You have to learn the skillchains for your weapons and recognize when is a good time to pull off your maneuver. It also depends on your party's weapons: with a different party, you might need to do different maneuvers or even use a different weapons. If somebody pulls off the wrong maneuver in the skillchain, he's a fuckwit and the chain is broken. Mages can also contribute to the skillchain by matching the elemental aspect of the skillchain to the spell they cast. This creates a magic burst. For instance, if there's a fire skillchain and the mage casts Firaga, this creates a Firaga Burst which does more damage than a usual Firaga.
It's a pretty nice system, because it emphasizes player skill without requiring action skills.
Anyhow, every weapon has a set of special maneuvers that you can pull off. They may require some experience levels, too. Anyhow, instead of a pool of stamina that starts out full and gets drained, you have a pool of Tactical Points that starts out empty and gets filled. Attacking shit fills your TP pool. Over time, the pool gradually empties. You need like 100% TP to pull a special maneuver and that causes the pool to empty. The pool can go to 300%. The different special maneuvers have side effects like stun and such or do extra damage, that sort of thing.
The combo effect comes in that every maneuver is part of a skillchain. Each skillchain is a collection of maneuvers, that, when pulled off in succession, do much greater damage than they would individually. You have to learn the skillchains for your weapons and recognize when is a good time to pull off your maneuver. It also depends on your party's weapons: with a different party, you might need to do different maneuvers or even use a different weapons. If somebody pulls off the wrong maneuver in the skillchain, he's a fuckwit and the chain is broken. Mages can also contribute to the skillchain by matching the elemental aspect of the skillchain to the spell they cast. This creates a magic burst. For instance, if there's a fire skillchain and the mage casts Firaga, this creates a Firaga Burst which does more damage than a usual Firaga.
It's a pretty nice system, because it emphasizes player skill without requiring action skills.