Play FF XI?

pew pew pew

Would you play Final Fantasy XI?

Poll ended at Thu Oct 30, 2003 3:18 am

Yes
1
13%
Only if someone else plays
1
13%
Only if 2 or more people play
5
63%
No
1
13%
 
Total votes: 8

Alan
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Play FF XI?

Post by Alan »

Answer and comment.
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Alan
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Post by Alan »

I'll play if someone else plays too, pending reviews from various game sites/mags. Since it's been out for a while already in Japan I'd be willing to try it out early, unless there are stability issues.
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Peijen
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Post by Peijen »

I will play if alan and dave plays

Jonathan
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Post by Jonathan »

I'll play it if there's a medium consensus. I'm not doing any of the heavy lifting, though.

Dave
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Post by Dave »

as much as i'd like to start playing, I dont think I have any extra time as it is.
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Jonathan
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Post by Jonathan »

Hooray! I'll definitely play if there's no Dave. :twisted:

http://cgi.gamefaqs.com/boards/genmessa ... c=10449320

Jonathan
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Post by Jonathan »

I take it back. Dave should play this game nonstop for 2 weeks, join an uberguild, and then twink us to the max! Then he should decide he doesn't have enough time to play it.
Every mage should invest 5-10 skill points in cooking, if only to carry as much orange juice as possible.
That's all I have to say.

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Post by Jonathan »

Monday or Tuesday nights are going to be the only times I play, if we play.

Alan
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Post by Alan »

I was talking to Paul, he mentioned that he was considering getting FF XI.
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Peijen
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Post by Peijen »

Alan wrote:I was talking to Paul, he mentioned that he was considering getting FF XI.
you ... ... TALKED TO PAUL???!!! I think this is a sign for something, I don't know what but something

Jonathan
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Post by Jonathan »

Peijen wrote:
Alan wrote:I was talking to Paul, he mentioned that he was considering getting FF XI.
you ... ... TALKED TO PAUL???!!! I think this is a sign for something, I don't know what but something
Second sign of the Apocalypse? Tell Paul to sign his ass back up on this board!

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Post by Jonathan »

More, uh, stuff:
Addition of PvP System Announced!

On September 26 at the Tokyo Game Show, the following future updates for FINAL FANTASY XI were announced:

* December 2003: Addition of Limbo areas and raising of the level cap.
* Between Jan. 2004 to March 2004: Further addition of Limbo areas.
* Between Jan. 2004 to March 2004: PvP in the form of fighting among nations (not PK style)

Details will be announced at a later date.
Good and bad. Good: PvP. Bad: It's going to be patched in. Good: It's apparently PvP with a point, at least as much as RvR in DAOC, maybe more. Bad: If we start this, we'll essentially be beta-testing the PvP.

Jonathan
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Post by Jonathan »


Alan
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Post by Alan »

You know what's sad? I had to check to see what vid card I had. It's a good thing I spent all that money for it and don't even remember what it is.
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Jonathan
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Post by Jonathan »

http://www.shadow-dragons.com/index2.htm

Assloads of data. Check the Skills section. It supposedly has all the Skill Chains that you can make. Or something.

Man, I gotta quit posting shit about this game.

Alan
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Post by Alan »

I think I've read that you can do combos too. Or something.
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Jonathan
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Post by Jonathan »

It pains me to admit that I know about the combos. I gotta quit reading shit about this game.

Anyhow, every weapon has a set of special maneuvers that you can pull off. They may require some experience levels, too. Anyhow, instead of a pool of stamina that starts out full and gets drained, you have a pool of Tactical Points that starts out empty and gets filled. Attacking shit fills your TP pool. Over time, the pool gradually empties. You need like 100% TP to pull a special maneuver and that causes the pool to empty. The pool can go to 300%. The different special maneuvers have side effects like stun and such or do extra damage, that sort of thing.

The combo effect comes in that every maneuver is part of a skillchain. Each skillchain is a collection of maneuvers, that, when pulled off in succession, do much greater damage than they would individually. You have to learn the skillchains for your weapons and recognize when is a good time to pull off your maneuver. It also depends on your party's weapons: with a different party, you might need to do different maneuvers or even use a different weapons. If somebody pulls off the wrong maneuver in the skillchain, he's a fuckwit and the chain is broken. Mages can also contribute to the skillchain by matching the elemental aspect of the skillchain to the spell they cast. This creates a magic burst. For instance, if there's a fire skillchain and the mage casts Firaga, this creates a Firaga Burst which does more damage than a usual Firaga.

It's a pretty nice system, because it emphasizes player skill without requiring action skills.

VLSmooth
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Post by VLSmooth »

Sounds cool. Btw, voted on the if at least 2 people play. Note, these two others need not be from the board, but must be non-fuckwits we can adventure with 8)

Alan
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Post by Alan »

So it looks like:

I voted for if at least one other person plays.

Jonathan, Peijen, and Vinny voted for if 2 others play.

And Paul might play too.

So in other words we'll be playing, pending reviews and 3rd party reports on the game/servers' stability.
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VLSmooth
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Post by VLSmooth »

Hmm... definitely looking at Mithra, probably thief/blk mage, with a little monk for hp until lvl 30. Then it's ranger/ninja and maybe samurai ass-kicking 8)

So, who's for starting in Windurst? (I want a ring!)

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