Message-ID: <
384051AB.EE5AD418@andrew.cmu.edu>
Date: Sat, 27 Nov 1999 16:48:27 -0500
From: George Compton <
gcompton@andrew.cmu.edu>
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To: Alan Hsu <
ajh@andrew.cmu.edu>,
Vincent Leeshue <
vleeshue@andrew.cmu.edu>,
Pei-Jen Lin <
plin@andrew.cmu.edu>
Subject: Body count and book keeping pt.3
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Ok, now you know what Jason and Joe know. Now for what I know.
MONEY!!!!!
CP: 12429
SP: 8091
EP: 211
GP: 7764
PP: 900
Gems: 43271 (No that's not a decimal point error)
GRAND TOTAL OF THIS PRIZE PACKAGE: 56643 gp!!!
Magic stuff (IDed by grateful dwarven mages/priests/fighters/something
in exchange for the treasured book of golems)
Potion of Healing (1 dose)
Ring of Warmth
Turquoise with continual light cast on it
Ring of Water Adaptation
Potion of Invulnerability (1 dose)
Shield of Absorption +2
Diadem of Though Draining (Left with the dwarves to determine how best
to destroy this horrible thing)
Render (Left in the crevasse in case Vinny wants to go back for it. You
made a good team)
Protection from Gas Scroll (usable by any class)
Dagger +3
Cloak of Displacement (Dwarf sized)
Ring of Clear Thought
Rod of Protection (Broken by a bad ID attempt. Sorry)
Huptzeen (The dwarves suggest that you leave this strange thing with
them since it's uncertain as to what it is. You agree with them and
leave it to protect the DM from the headache of Jason finding Pei Jen
has a better staff than he does.)
Poison Dagger +1 x2 (Destroyed by the dwarves as tools of evil)
Ring of Icebolts (1d4 pts of damage, 100 yard range, charged faintly)
Wand of Secret Door and Trap Detection (charged weakly)
Gargoyle Cloak
Golem Manual (Left with the dwarves cuz you're not going to use it)
Helm of Bravery --\
Dwarven plate mail |-----(You decide to leave Drull's gear
with the grieving dwarven
Hand Axe of Throwing +1--/ king. However, you get a set of
plate mail to replace it)
Scroll (Meld into stone, slow poison, stone shape)
Potion of Extra Healing (2 doses)
Platinum Medals x3 (Non magical, but had to be listed)
Ioun Stone (+1 str)
Ioun Stone (+1 prot)
Ioun Stone (No need for air)
Hammer of Vitroin (Informs you that while it had fun, it's place is
defending the dwarves of Underduin. Also, it tells you it wants a
wielder who can keep it in his hand for more than a round. Left with
the dwarves of Underduin)
The bad news (isn't there always bad news): Pei Jen's sword reminds you
that much of the gem/coin treasure was looted from the dwarven treasure
chamber and that it's rightful owners are here in Underduin. So, being
heroic types, you return most of the money. And the gems. Sigh.
However, being on the dwarves' extremely good sides, if there is any non
magical equipment, (or maybe some weak magical stuff) they have you
want, it's yours for free. Dwarves do make high quality metal work
which may have non magical bonuses.
You still have a crapload of useful stuff even after my attempt to avoid
Joe and Jason lynching me. Each of you held a new intelligent weapon,
used it, and chose to give it up (well, you may not have chosen to, but
your characters did, so there). You have ioun stones (keep those
concealed so as too maximize the surprise value, heh heh), four rings, a
broken rod (oops), potions, any non magical armor you can name, scrolls,
cloaks, etc. Quite a haul.
So are you keeping what you have or trading it for what's behind DOOR
NUMBER THREE? Oh, you should have kept it. Door number three concealed
a hoard of beholders. Zap! Munch munch munch...