Professor Turns His Online Course Into a Role-Playing Game

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VLSmooth
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Professor Turns His Online Course Into a Role-Playing Game

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Professor Turns His Online Course Into a Role-Playing Game
http://chronicle.com/wiredcampus/articl ... aying-game
David Wiley says that teachers can learn a lot from online video games — the kind where players pretend to be orcs and wizards and work together in teams to slay dragons. So Mr. Wiley, an associate professor of instructional psychology and technology at Brigham Young University, has decided to turn an online course he’s teaching next semester into an online role-playing game.

That’s right, Mr. Wiley will invite students who sign up for his spring course (which is about online teaching methods) to be an artisan, a bard, a merchant, or a monk and go on learning “quests” together.

Although he’s using a game metaphor, Mr. Wiley says that dividing students up into teams and asking them to work on group projects are time-tested teaching techniques — ones that the best video games happen to make use of. “If you reverse-engineer a popular multiplayer game, they’ve somehow encoded all these things about what good learning ought to look like,” he argues. “Instead of just learning how to kill orcs, we can use these really effective techniques for honest-to-goodness educational content.”

And Mr. Wiley is inviting anyone to play along. Although only students at Brigham Young who enroll and pay for the course will get official credit, Mr. Wiley is inviting anyone else to participate informally free. And he’ll send homemade certificates of completion to the unofficial students, just as he did in a previous experiment.

When asked whether the playful approach might somehow dumb down the learning experience, Mr. Wiley defended the course. “I challenge you to find a meatier class in terms of the kind of skills students have to develop and the kind of project they have to pull off in the end,” he said. —Jeffrey R. Young
From my experience, there's a lot to learn, and it should give the students insight into just how difficult it can be to convey information. More power to Mr. (Dr.?) Wiley!
Last edited by VLSmooth on Sun Dec 14, 2008 4:50 am, edited 2 times in total.

VLSmooth
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Re: Professor Turns His Online Course Into a Role-Playing Game

Post by VLSmooth »

http://opencontent.org/wiki/index.php?t ... e_Policies

I'll spare the copy & paste, but from a glance, this grading scheme sounds awesome! (quests, bonus xp, and leveling up!)

VLSmooth
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Re: Professor Turns His Online Course Into a Role-Playing Game

Post by VLSmooth »

Late Work Policy
Late completion of quests 0-4 may or may not be accepted at my completely subjective, mood-influenced, and possibly biased discretion. If this makes you uncomfortable, please turn in your work on time. Your Guild members depend on you for completion of quests 5 and 6 - do not let them down.

George
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Re: Professor Turns His Online Course Into a Role-Playing Game

Post by George »

I predict a half the class buys their A from chinese gold farmers.
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quantus
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Re: Professor Turns His Online Course Into a Role-Playing Game

Post by quantus »

Interesting timing for this since this morning on my way to work there was discussion on the radio about the rise of cheating in schools today, and at one point they mentioned how it correlated to the classes that were mostly taught straight from a textbook compared with more interactive team based assignments... I actually was thinking about how rote learning is very much like a single player game where you can go online and look up cheats while the team based projects are more like MMORPGs where it's ok to work with other to solve problems and everyone has to learn in order for the group to achieve a good result. Of course, this guy is taking the analogy to the extreme.
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