http://gamebanshee.com/interviews/interplaymmorpg1.php
This is interesting for two reasons.
First, the guy is heading up an Interplay MMO. Might be Fallout?
Second, the guy is coming back to computers after a two year break of not working in the industry (it's not clear in the interview but I think he lived off the proceeds of the sale of his house plus whatever he had accumulated while doing software). This sounds appealing to me, though since I don't have kids or interest in home improvement and probably wouldn't need forty eight months to recharge.
interview with game developer
Re: interview with game developer
I had originally thought that Interplay sold creative rights to Bethesda Studios since they are making the upcoming Fallout 3 (my next MUST BUY game after Team Fortress 2 came out). But further investigations show some interesting results on the situation....
http://fallout.wikia.com/wiki/Fallout_Online
also interesting to note:
But this does lead to some interesting questions...how would one bootstrap an MMOG development? Those figures seem ridiculous. And when do you draw a line between thinking like a defeatist or a realist? Maybe you have to have a sort of balance and checks system where one does budget and the other one tries to "reach for the sky" in design.
Hmm...guess this was a long rant that should have been linked to the other gaming threads....which I still need to reply too...
http://fallout.wikia.com/wiki/Fallout_Online
also interesting to note:
I never knew you could raise stock for an MMOG development....but $75million seems harsh. But then again as Jason D. Anderson would say, that's a defeatist talking!!! So if you want to support FOOL (Fallout Online), buy Interplay stockOn November 30, 2006, Interplay, headed by Herve Caen, has filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game.[2] The Form 8-K contained a prospectus stating that Interplay will be issuing common stock on Euronext to raise capital for developing a Fallout MMOG. The report stated that the production and launch processes will require an estimated US$75 million in capital.

But this does lead to some interesting questions...how would one bootstrap an MMOG development? Those figures seem ridiculous. And when do you draw a line between thinking like a defeatist or a realist? Maybe you have to have a sort of balance and checks system where one does budget and the other one tries to "reach for the sky" in design.
Hmm...guess this was a long rant that should have been linked to the other gaming threads....which I still need to reply too...

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- Grand Pooh-Bah
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I think for a company like Blizzard, which had great cashflow pre-WoW, spending >$50M on a MMOG prior to launch makes good business sense if you can get sufficient subscriptions. For Interplay, which has no money, trying to make a big launch is the height of foolish. They need to do a Puzzle Pirates- (or Eve-) style launch and start out small. Add hardware and devs as required.
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- Grand Pooh-Bah
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Let's not speculate! Let's ask a MMOG dev!
tl;dr summary: $30M is your bare minimum to get off the ground.
tl;dr summary: $30M is your bare minimum to get off the ground.