Might and Magic:Heroes Kingdoms

pew pew pew
quantus
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Re: Might and Magic:Heroes Kingdoms

Post by quantus »

Good job reading the in-game instructions...
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Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

I need sulfur. I sent some via Caravan to TheBigStink before I realized I had a use for it. Does anyone have sulfur to spare?

quantus
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Re: Might and Magic:Heroes Kingdoms

Post by quantus »

You can enter your hero's info here: http://mmhk.jactari.info and they have a battle simulator so you can optimize your army for a better xp bonus and make sure you don't lose. I've started a thread on the game's forum to keep links to the heroes you've entered.
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Vyrosama
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Re: Might and Magic:Heroes Kingdoms

Post by Vyrosama »

hmm since I"m paranoid, I saved my heroes under aliases since all the info is public. Also, Joe your post links to your main hero 3 times :D . You need to click generate permalink each time.

Peijen
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Re: Might and Magic:Heroes Kingdoms

Post by Peijen »

Jon, do you still need sulfur? I can spare 1 or 2 if you need them

Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

No, Chuck fixed me up.

Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

I just put up a auction house buy order for mercury. If anybody wants to jump on that, go with my blessing.

Vyrosama
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Re: Might and Magic:Heroes Kingdoms

Post by Vyrosama »

I did? All I sent you was a split of the referral bonus, which should be 500g. Also, I'll need to trade rare res from ppl to get the other rare res to build up my magic guild. I produce mercury. I need 2 crystal and 1 sulfur. Anyone want to do a 1:1 trade for mercury?

This strangely reminds me of settlers of catan but w/o the competitive nature... :D

Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

Uh, well, I got a shitload of sulfur. Maybe it was from completing a quest.

Sure, I'll do a trade of sulfur for mercury. But sell me the mercury first on the auction house so I can complete that quest, then send me the money and I'll send the sulfur.

quantus
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Re: Might and Magic:Heroes Kingdoms

Post by quantus »

Vyrosama wrote:Also, Joe your post links to your main hero 3 times :D . You need to click generate permalink each time.
I did that because I didn't have the time yet to enter the others and wanted the place-holder...
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Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

Nevermind, somebody sold me the mercury. Only it's not in my region? WTF is it? Also, I fail because I need to exchange 5k of gold on the auction house for that quest.

So how do we do this? Just caravan? The marketplace has lots of different, uh, aspects.

Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

How strong is your largest stack? There's like 7-10k stacks out there in the forest and I only have like 4.5k max.

quantus
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Re: Might and Magic:Heroes Kingdoms

Post by quantus »

I don't understand the auction really at all.

My best stack is only about 4.8k too. I won't be clearing some tiles for a while yet. Oh wait, I just got 3 more mages. I'm up to 6.7k in my best stack.

Man, magic kinda sucks. They only have a 1-2% affect at lvl 6 which is almost nothing :-\ If I was at level 30, then maybe they'd be at 10-15%, but that's a long ways away.
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Vyrosama
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Re: Might and Magic:Heroes Kingdoms

Post by Vyrosama »

Jon, caravan is easiest. I just sent you 1 mercury. Send my 1 sulfur when you get a chance.

My ghosts(calvary) is around 10k power unmodified. My problem is that my T1 skeleton archers are so damn weak. I need soo many to optimize the bonus against infantry and I lose soo many every time I use them. I can probably clear a few more 10-14k squares but with loses but I want to wait till I have bonuses on each stack...which might take awhile.

My lvl 1 dark spell is only useful against enemy heroes so worthless for now.
My lvl 1 summon gives me wasps (calvary) atk power of magic lvl*110; nice since I can use em to weaken mobs for an even bigger bonus in exp since I don't think they count for the honor modifier.

Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

Yeah, just realized dark is useless, so I spent my point on destruction instead. Though apparently dark is supposed to also be good for killing weak NPCs.

Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

Oh, and sulfur is en route.

Jonathan
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Re: Might and Magic:Heroes Kingdoms

Post by Jonathan »

and now I'm gold poor. Did you guys recruit all the heroes you could or are you making do with the one guy?

Peijen
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Re: Might and Magic:Heroes Kingdoms

Post by Peijen »

I have two heroes, I think Joe and Chuck both have three

George
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Re: Might and Magic:Heroes Kingdoms

Post by George »

Well, I'm way behind (I suppose I should be reading Mohtalim daily), but I'm in.

Race: Haven
Name: Theisman
City: NouveauPari

I doubt any of you get the reference, but I'm amused. Especially with Jonathan bordering Sphinx.
I feel like I just beat a kitten to death... with a bag of puppies.

quantus
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Re: Might and Magic:Heroes Kingdoms

Post by quantus »

I sent you an invite into our alliance.
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