Neverwinter 2011

pew pew pew
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Jason
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Neverwinter 2011

Post by Jason »


Jonathan
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Re: Neverwinter 2011

Post by Jonathan »

Did this happen?

Jason
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Re: Neverwinter 2011

Post by Jason »

http://kotaku.com/5846622/the-worlds-mo ... everwinter

Supposedly a Feb. 7th release date.

George
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Re: Neverwinter 2011

Post by George »

Damn, if only I had friends who liked to play co-op RPGs. Oh well.

Hmm, to kill time until release, we should play through all the other co-op Infinity and Aurora engine games. BG, BG2, IWD, IWD2, NWN, NWN2.
I feel like I just beat a kitten to death... with a bag of puppies.

Peijen
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Re: Neverwinter 2011

Post by Peijen »

man, maybe I shouldn't have gotten married and move to CA

Jason
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Re: Neverwinter 2011

Post by Jason »

Well, definitely you shouldn't have moved to CA. 8)

George
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Re: Neverwinter 2011

Post by George »

Most of the games we've been playing only allow four players, so we needed at least one of you or Vinny to move away.
I feel like I just beat a kitten to death... with a bag of puppies.

Dave
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Re: Neverwinter 2011

Post by Dave »

diabloo 33333333333333333333333333
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Vyrosama
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Re: Neverwinter 2011

Post by Vyrosama »

George wrote:Most of the games we've been playing only allow four players, so we needed at least one of you or Vinny to move away.
It is interesting how a lot of the non mmo games cap the number of players to 4. Maybe it's legacy support for console/split screen goodness. Although I vaguely remember some games allowing split screen of 5ppl which was awkward (golden eye/halo??).

It would be nice if we could get everyone into a game though...

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