Entirely optional.Jonathan wrote:irc.coldfront.net
#rotekapelle
Still working on my schedule. I'll let you know in a bit.
Your armor Firetail is woefully undertanked. SARII HP/s is very low. Regular reps/boosters are simply not powerful enough for PVP. Look at the time it takes for a SARII to provide a 400mm plate's worth of HP, and think about how fast that Breacher killed you. The Ancillary reps/boosters are pretty OK. Plates/extenders are also just swell. Particularly for lowsec solo/2 man, because you'll just dock and repair after a fight anyway.
Your shield Firetail is weird. The nanos/polycarb are not going to improve your time to death (via damage mitigation from the tracking) as much as real tank would increase your time to death. Also, web+scram is overkill in my opinion. That's only useful for trapping an unwilling noob ship or something from returning to gate. Any real enemy will shoot back, which means he can't jump. Drop the web and add more tank. Once you get some Vs in gunnery you'll want to balance your tank & gank more, but as a low SP char tank always wins.
I have this.
[Rupture, be pro]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Experimental 10MN Microwarpdrive I
Tracking Disruptor II, Optimal Range Disruption Script
Tracking Disruptor II, Optimal Range Disruption Script
Warp Disruptor II
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
Prototype 'Arbalest' Light Missile Launcher, Caldari Navy Inferno Light Missile
Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I
I would like to get it blown up in lowsec someplace. You need to bring a good scram fit that can take a beating.
Firetails are hella cheaper than I remembered.