The Japanese make me angry. So very angry.Marche asks her why she wants to stay here, and she tells him that's none of his business. After, Marche thanks Ritz and Shara, and begins to leave when Ritz says that she might just side with Mewt and become his enemy. After Marche leaves, Shara comments that Marche is probably worried about her, and that he likely wants to go back to the other world because of his family. Ritz then tells Shara that her hair is naturally white, and that her mother would dye it every day while crying. In this world, it's naturally pink, and that's why she doesn't want to go back.
Final Fantasy Tactics Advance (*spoiler*)
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- Grand Pooh-Bah
- Posts: 6722
- Joined: Tue Sep 19, 2006 8:45 pm
- Location: Portland, OR
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Final Fantasy Tactics Advance (*spoiler*)
This makes me want to spit.
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- Grand Pooh-Bah
- Posts: 6722
- Joined: Tue Sep 19, 2006 8:45 pm
- Location: Portland, OR
- Contact:
I just beat it, 49 hours and 00 minutes. This game is retarded. The setup is retarded, the conflicts are retarded, and the plot is retarded. All that would be excusable if the game was interesting. It's got interesting mechanics and it seems like it ought to be good, but it never got there. The game was too easy. My main character was level 23 and couldn't hurt any of the three final bosses, and I still beat them all on the first try. I didn't need any more tactics than a retarded six year-old has to beat the missions, nor did I need to level up like I had OCD.
Towards the end of the game, I beat all the plot missions on first go. I only had to redo side missions that required some simple fix, like bringing my ninja in. The whole Law Card mechanic is a waste. I didn't even figure out how to use them until the last five hours.
The characters and story are all juvenile. So is the game. They made this whole complicated system, which could make for very intricate PvP battles, and didn't exercise it fully. Part of the problem is they have a lot of useless skills. All you need is Double Hand (or Double Sword) and TurboMP. The only jobs I came close to mastering were ninja and white mage.
After you beat the game you can still load it. I assume this is so I can do all the side quests, which I admit were getting harder than the plot missions. I'm not going to, though, because there's nothing to do with those more powerful characters.
At no point was there a mission that I tried and failed, so I had to build up more power. All the skills I got were simply nice-to-haves to win the fights faster, not necessary parts of a winning strategy.
FFT was harder and a lot less retarded. Maybe Advance Wars won't suck.
Oh, white hair girl decides that white hair is okay. Problem solved.
Towards the end of the game, I beat all the plot missions on first go. I only had to redo side missions that required some simple fix, like bringing my ninja in. The whole Law Card mechanic is a waste. I didn't even figure out how to use them until the last five hours.
The characters and story are all juvenile. So is the game. They made this whole complicated system, which could make for very intricate PvP battles, and didn't exercise it fully. Part of the problem is they have a lot of useless skills. All you need is Double Hand (or Double Sword) and TurboMP. The only jobs I came close to mastering were ninja and white mage.
After you beat the game you can still load it. I assume this is so I can do all the side quests, which I admit were getting harder than the plot missions. I'm not going to, though, because there's nothing to do with those more powerful characters.
At no point was there a mission that I tried and failed, so I had to build up more power. All the skills I got were simply nice-to-haves to win the fights faster, not necessary parts of a winning strategy.
FFT was harder and a lot less retarded. Maybe Advance Wars won't suck.
Oh, white hair girl decides that white hair is okay. Problem solved.