Jonathan wrote:Ok, theorycrafting for Battlefield of the Eternals QM, because I struggle with Diablo on that map. Normally, I gather souls w/Firestomp talents and then steamroll, but the early objective and lack of laning in this map makes that build suck.
Devil's Due
Soul Catcher
Battle Momentum
probably Apoc
Siphon the Dead
Domination, possibly IP if needed
Lord of Terror
Strategy for this build is to win the last immortal fight around level 17-20, which is usually decisive on this map. If we win earlier immortals, great, but hopefully with Soul Catcher + Devil's Due I can prevent a complete curbstomp which is all that is really necessary, because immortals with weak shields go down pretty fast in the early game. With Domination+Battle Momentum, I should have a CC train going for picking off enemy heroes in the battlefield. Siphon the Dead is necessary for some kind of sustain, and I just have to mash it on cooldown.
Apoc is pretty good with the twisty terrain on this map, and the bunched up heroes, and it gets better with BM. Lightning is a good choice if we need more damage.
I didn't do this. I did:
Devil's Due
Soul Catcher
Battle Momentum
Lightning Breath
Firestorm
Rampage
Hellstorm
If I really wanted Domination, I'd probably pick up Life Leech instead of Siphon the Dead since it doubles the procs of Battle Momentum. Not sure I really want Domination. Apoc probably would have been good for messing with their Morales, but I did zone with Lightning Breath in our decisive 3v5 engage around our immortal so our monk and fish could catch up before the enemy could collapse on us.
Anyway, I completely forgot we had monk on our team and played the same as I do without a support. I don't play with supports enough, much less 2 support vs 1.
I definitely could have initiated on their Nazeebo after we popped Lili for another early pick at level 1, but I was really absorbed trying to time Artanis's blade dashes and stun him out of it.
