Zombie Panic: http://www.zombiepanic.org/site/index.php
Synopsis: Team based deathmatch between survivors and zombies. Zombies can regenerate over time and have set pool of "lives". As you successfully maul the survivors, not only do the survivors respawn as zombies, your pool of lives increase. In addition to that, if you willingly start the game as a zombie, you can become the carrier (a.k.a. whitey) who has a chance of infecting any player he/she attacks. On the survivor side, you start with a random melee weapon (ranging from a golf club...to a keyboard) and a pistol. More ammo and better weapons are scattered through out the map. Depending on game mode, survivors need to band together to scavenge as much gear as possible and find a safe spot to hole up against the zombies or complete specific map objectives (i.e. turn on the power to activate the elevator to escape the mall...etc).
Thoughts: It's a nice change of pace from most traditional FPS Deathmatches. There is a sense of urgency to find a good weapon as soon as possible and as a zombie you have just enough power to overwhelm any soul who strays from the group. However, as you start to play through the same maps you tend to memorize where things are and what the best place to hole up is. This does make the gameplay a bit predictable, which takes all the fun out of guessing where a zombie will ambush you or where to find some tasty meat as a zombie. Although it does suffer from some gameplay quirks, what makes this game a blast is when people get into character on ventrillo. From random chatter of how to divvy up the ammo and weapons, to begs of mercy telling the zombies to leave them alone as they flee, to tactical commands of "quick I see whitey, let's get him!!!", it's always amusing to see how long one can survive till overwhelmed and eaten. Maybe with a few more clever maps that shake things up (random spawn points for players and items) and less safe spots to hole up or more spots for zombies to hid and pop out, then the replay value would increase dramatically as well the addictiveness. But for the time being, It's a nice game to play for some laughs (especially if you're a survivor-horror fan) and for some good company without being overly worried about getting the "top" score for your team.
Good: Finding an ak47 in the supermarket and unloading on a zombie who thought he "had" you
Bad: Your infected teammate neglected to tell you of his condition and instead of decided to munch on your brain as you tell him to cover you from the rear
Ugly: Five guys holed up in a small room armed with nothing but keyboards and a load of zombies outside
...will update with a good movie clip if I find any...more to come!
