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Arg!
Posted: Tue Mar 28, 2006 12:54 am
by George
So, I've been implementing this fairly complicated algorithm for the last several days. It's a port of old legacy code, and the systems engineers signed off on the details, so life should be good. But today, I finally got enough completed that I could run it on the real system. Oops, doesn't work at all. In fact, it can't work and can't be made to work. We are trying to fit a simple curve, but 95%+ of the "y" values are 0. Often, all of them will be. And no, the curve can't be a horizontal line. I really wish one of us had reallized this before I put all the effort in.
Posted: Wed Mar 29, 2006 11:58 pm
by quantus
HA!
Shouldn't you always look at real world input data to make sure you capturing corner cases before hand?
Posted: Thu Mar 30, 2006 1:17 am
by George
I'd love to, but for some reason, they haven't provided me with my own multi-million dollar test aircraft to check my code against reality. All I get is an couple hours a week on a partial system that everyone knowlegable agrees doesn't work at all like the real thing.
Posted: Thu Mar 30, 2006 2:47 am
by quantus
I feel so sorry for the test pilot of whatever aircraft it is you're helping build.
Posted: Thu Mar 30, 2006 3:56 pm
by bob
Use Ruby on Rails 1.1!!! It will solve all of your problems evar!!!11!JOMG!!ONE
Posted: Thu Mar 30, 2006 6:01 pm
by Peijen
Make sure you incorporate WEB 2 point O technology!!
Posted: Fri Mar 31, 2006 5:03 am
by Jason
What's so not funny is that I have used ruby on rails and some stuff that's Web 2.0 to solve problems and it's worked. In a few years, if they keep moving in the right direction, it might really not be funny.
Posted: Fri Mar 31, 2006 10:09 am
by quantus
Jason wrote:What's so not funny is that I have used ruby on rails and some stuff that's Web 2.0 to solve problems and it's worked. In a few years, if they keep moving in the right direction, it might really not be funny.
I so agree with this.
Re: Arg!
Posted: Sat Apr 01, 2006 1:04 am
by quantus
George wrote:So, I've been implementing this fairly complicated algorithm for the last several days. It's a port of old legacy code, and the systems engineers signed off on the details, so life should be good. But today, I finally got enough completed that I could run it on the real system. Oops, doesn't work at all. In fact, it can't work and can't be made to work. We are trying to fit a simple curve, but 95%+ of the "y" values are 0. Often, all of them will be. And no, the curve can't be a horizontal line. I really wish one of us had reallized this before I put all the effort in.
So, how is it that you can't output values describing the curve that are as close to a horizontal line as possible? Also, are you really modeling curves or impulses? I know you want to give away info about this SUPER TOP SECRET airplane and problems encountered that need the really clever algorithms you're using to help keep it in the air.
Posted: Sat Apr 01, 2006 12:40 pm
by George
The airplane is a Boeing 747. There's probably nothing even proprietary about it any more; it's been around for decades. I'm sure if you wrote to Boeing's PR department, they'd be happy to provide you information about it.
Posted: Sun Apr 02, 2006 4:10 am
by quantus
awww, you're not doing anything top secret. You suck.
Now why is it that they don't have a good simulator after all these years?