- 1 Custom Classes
In addition to the stock classes, the following classes are definitely playable. Other classes may be playable at DM's discretion. Be forewarned I reserve the right to change any of the custom classes on the fly.
You know the minds of the men and beasts around you. You feel them. You can reach out and pluck them like a string on a lute. You can leave your body and occupy the body of someone else, whether they are willing or not. You can bend the weak and force them to do your bidding. And why shouldn’t you? You have a gift.
You have learned the art of bloodmagic. You know things mortal men were not meant to know. Fools think power is locked away in books. You know that power comes at a terrible price, but power is worth any price. Your blood hums with the secrets you have learned. The blood of others is an open book to you. R’hllor approves of your work. Do you revere him or claim all the glory for yourself?
Your mask is a part of you, like your face. Your mask is a comfort to you, a barrier between you and the things you have seen. You would as soon give up your weapon as give up your mask.
You must be ever vigilant, for the night is dark and full of terrors. Shadows, though, those are something different. You can't have a shadow without light. With practice of your art, you may bind the shadows to your will, or even cloak yourself in them. The darkness beware: the shadow awaits.
Other people have strength at arms. Other people have the favor of the gods. Other people have arcane art at their fingertips.
You have a dragon.
Other people had better watch out.
Others see the dull stuff of the world: inert and lifeless. You see playthings and possibilities.
He has lived beyond his mortal span, and yet he lingers. Only a little strength remains in his flesh. He has a thousand eyes and one, but there is much to watch.
When you take the necessary steps to open your third eye, you may become a Greenseer.
Azor Ahai (compendium)
In this dread hour a warrior shall draw from the fire a burning sword. And that sword shall be Lightbringer, the Red Sword of Heroes, and he who clasps it shall be Azor Ahai, and the darkness shall flee before him.
When you sacrifice that which you hold most dear to the light of R’hllor, you may become Azor Ahai.
What fate awaits him whom the Great Other brings back from death as payment for service in his name?
When you embrace the fate of carrying an intelligent weapon, you may become a Bearer.
When you are engulfed by a slime, ooze, or pudding, and some of it stays with you, you may become a Blob.
When you drink the still-warm heart-blood of a dragon, you may become a Dragonslayer.
Landed Gentry (compedium)
When you are granted a hold by your betters, you may become Landed Gentry.
Greater Lycanthrope (compendium)
When you use the Moon Gift to transform a comrade, family member, or innocent to Lycanthrope, you may become a Greater Lycanthrope.