Category:Myth Drannor

From Dungeon World
Jump to navigation Jump to search

House Rules

Perilous Journey/Take Watch

Traveling overland and looking out for monsters are a Survival Skill Group_Check. If half of players or more pass the challenge, then you avoid all entanglements or are offered an opportunity for an engagement on ground of your choosing. Otherwise, then you roll initiative and resolve surprise as normal!

In the woods on the way to Myth Drannor, you risk one encounter each day and night. The DC is 8. Players may attempt a long rest and still participate in the Group Check.

In the woods encircling Myth Drannor, you risk one encounter each day and night. The DC is 13. Players may attempt a long rest and still participate in the Group Check.

In the city of Myth Drannor, you risk one encounter each half hour. The DC is 13. Players may attempt a short rest and participate in the Group Check, but not a long rest.

Some buildings and crypts in the city may be even more dangerous!

Retcon Point

Each session, every player holds 1-Retcon. You may spend the 1-Retcon at any during your turn to announce your character planned for this eventuality, and has the right password/knows the vulnerability/brought the right tools/etc. DM will give you a DC based on the situation. If you succeed at a History skill check, your character has exactly what is required. If you fail the History check, then your character prepped for this situation but knows exactly what his prep didn't account for. This skill check is not an action, but taking advantage of your prep may involve an action depending upon the situation.

Pages in category "Myth Drannor"

This category contains only the following page.