http://triton.ironhelmet.com/help/indexNeptune's Pride is not like any other 4x strategy game because it's streamlined mechanics allow players to focus on high level strategic decisions and diplomacy.
Defender has 4 weapons technology (+1 for defending) and 10 ships. Attacker has 6 weapons technology and 10 ships.
Round 1: defender does 5 damage, attacker loses 5 ships leaving 5 ships.
Round 2: attacker does 6 damage, defender loses 6 ships leaving 4 ships.
Round 3: defender does 5 damage, attacker loses 5 ships leaving 0 ships.
Defender wins with 4 ships remaining!
It's HTML5, free but not F2host (but I've paid the premium to host a private game already, so it's free for you). There's an option for asynchronous continuous turn-based play, if those of you with babies can't handle the uber manliness of real time. Every time all player turns are submitted, the game advances several ticks. Or, if one player fails to log in, the universe has a deadline (default 24 hours, can be 48 hours) after which it advances several ticks.Neptune's Pride is not really real time, everything happens in ticks. In a standard game a tick is 1 hour. This means that carriers only move at the end of each whole hour on the production clock. Then when they move they jump forward 1 hour blocks.
http://triton.ironhelmet.com/help/turn_based_games
Who's in?