I guess we don't have time for games anymore

pew pew pew
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quantus
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I guess we don't have time for games anymore

Post by quantus »

It's been more than a month since the last update to this forum. Gaming must be dead.
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Jonathan
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Re: I guess we don't have time for games anymore

Post by Jonathan »

Eh, I'm poking along with Cardhunter. Just a level or two at at time. For some reason I prefer it in short bursts.

I started an Ironman Legendary run in XCOM 2 and got owned and haven't started it again!

Been playing a lot of pen and paper. Just started DMing a 5e adventure, actually.

Jonathan
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Re: I guess we don't have time for games anymore

Post by Jonathan »

i gotu bro

https://np.ironhelmet.com/help/proteus
Proteus
Proteus is an fun set of alternate rules for Neptune's Pride.

Productions
There is no longer a daily production time. Instead, each of the three infrastructures pay every tick
. Players are no longer at a disadvantage if they cannot login at a specific time of the day. Money will be paid, Ships will be built, and tech will be researched every tick.

Technology
All the techs have changed in some regard, but Banking, Experimentation, and Manufacturing have changed the most. Terraforming has been removed.

Banking, Experimentation, and Manufacturing now all act as a multiplier of the infrastructure at your stars.

Every tick you get Total Economy * Banking Tech Level in Cash.
Every tick you get Total Industry * Manufacturing Tech Level in Ships.
Every tick you get Total Science * Experimentation Tech Level in Research.

Combat
Defenders no longer receive a Weapon tech bonus in Combat.


Economy, Industry, and Science are all destroyed when a Star is captured. No Credits are rewarded to the victor!

Trade and Diplomacy
In Proteus, the largest players must develop their own technology, they cannot simply buy or trade for it.

Empires that work very closely, taking turns to have the most stars can benefit greatly from trade, while those empires that race ahead will have no trading parters.

Players may only send tech to empires with the same, or fewer stars.

Espionage / Spying
Once a day, players receive 12 research points for each enemy science facility within Scanning range for each Experimentation tech level.

Carriers
The price of carriers grows with how many you already have, just like other infrastructure.

Wormholes
Some stars are connected by wormholes. You can travel between these stars ignoring normal range tech restrictions. Travel between 2 stars through a wormhole always takes 24 ticks.

Warp Gates
It always takes at most 12 ticks to travel between stars connected by warp gates, no matter how far apart they are. The longer the jump, the faster you travel.

Strengths and Weaknesses
When joining a game, you can choose a technology strength and weakness for your alien race. Tech you are strong in will be cheaper to research that normal. Tech that you are weak in will be more expensive.
Beta test is open but I can't make a private game yet?

quantus
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Re: I guess we don't have time for games anymore

Post by quantus »

I guess I could play that...
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Jonathan
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Re: I guess we don't have time for games anymore

Post by Jonathan »

Races dump:
  • Balanced
  • Superior Banking, Inferior Weapons
  • Superior Scanning, Inferior Experimentation
  • Superior Manufacturing, Inferior Banking
  • Superior Weapons, Inferior Manufacturing
  • Superior Range, Inferior Manufacturing
  • Superior Scanning, Inferior Range
  • Superior Experimentation, Inferior Banking
  • Superior Manufacturing, Inferior Range
  • Superior Manufacturing, Inferior Weapons
  • Superior Weapons, Inferior Range
  • Superior Manufacturing, Inferior Scanning
  • Full custom
The restrictive trade rules have been relaxed. Players of any size can now trade with each other as long as they are within scanning range.

Scanning is a lot more useful than base game because of the espionage.

quantus
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Re: I guess we don't have time for games anymore

Post by quantus »

Ok... Does all that mean you're going to set up a game to play?
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Jonathan
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Re: I guess we don't have time for games anymore

Post by Jonathan »

Last update from the dev from 18 days ago. He isn't happy with the new espionage feature and is going to rework it somehow.

Still can't make private games of this game type yet. I keep checking back every month.

Jonathan
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Re: I guess we don't have time for games anymore

Post by Jonathan »

The result is that a lot of older gamers are excited by “careful decision-making and planning” (QF’s survey wording) in a game as opposed to facing real-life consequences when they fail in analogue real-world scenarios.
https://arstechnica.com/gaming/2019/01/ ... sed-to/#p3

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