going to be starting up a Mohtalim game of Neptune's Pride 2
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- Tenth Dan Procrastinator
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Oh, I see, you're trying to blame me for being impatient to get us to beat each other to a pulp so when you get out of that box of yours, you can clean up. Clearly, Skanks and I should team up against the instigator first...
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- Grand Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Calumny and lies! I am telling Imperator Skanks to submit. Always submit. That's my advice.
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- Grand Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Tick 60
Quantus 28 Stars 339 Ships in 11 Carriers
Imperator Skanks 21 Stars 268 Ships in 6 Carriers
God Emperor of Dwin 15 Stars 345 Ships in 7 Carriers
Iaco 13 Stars 363 Ships in 5 Carriers
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- Grand Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Oh how the impatient have become the last outstanding turn... Quantus!
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- Tenth Dan Procrastinator
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Re: going to be starting up a Mohtalim game of Neptune's Pri
And first submitted now...Jonathan wrote:Oh how the impatient have become the last outstanding turn... Quantus!
Skanks seems to be trying to control his territory better, but being almost 100 ships down, who knows...
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Tick 72
Winner will be the first to capture 33 of 98 stars.
Winner will be the first to capture 33 of 98 stars.
Quantus 26 Stars
392 Ships in 11 Carriers
Imperator Skanks 24 Stars
301 Ships in 6 Carriers
God Emperor of Dwin 15 Stars
391 Ships in 7 Carriers
Iaco 13 Stars
400 Ships in 5 Carriers
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- Grand Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Tick 84
Quantus 26 Stars
442 Ships in 11 Carriers
Imperator Skanks 24 Stars
358 Ships in 6 Carriers
God Emperor of Dwin 15 Stars
448 Ships in 7 Carriers
Iaco 13 Stars
452 Ships in 5 Carriers
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- Tenth Dan Procrastinator
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Looks like Jon and Neal are the slow players... If you're gonna work together, you should at least be quick about it. Anyways, you may as well take all night now, I dunno if I'll get to check up on the game later.
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- Grand Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Just got home from work. Been a long day.
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Tick 96.
Imperator Skanks 26 Stars
427 Ships in 6 Carriers
Quantus 25 Stars
474 Ships in 11 Carriers
God Emperor of Dwin 17 Stars
445 Ships in 7 Carriers
Iaco 13 Stars
468 Ships in 5 Carriers
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- Minion to the Exalted Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
I don't know if I like the 12 hour ticks. Maybe I just need to adjust my play style for turn based game, but in realtime game, since it takes multiple hours for the ships to get anyway, I can position ships near by and move them to defense when I see enemy ships moving. Last turn Jon was able to take my planet without that indication, while I should probably prepare better but it's unrealistic to defend multiple planets at once.
Not sure what my point is.
Not sure what my point is.
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- Grand Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
It's a good point.
The default is 8 tick jumps. I was worried we wouldn't submit enough turns per day to make that entertaining.
There'd also be the option of the 6 tick jumps. I thought that might be fun for us if the production cycle was similarly ratcheted down, to 12-18 somewhere.
The default is 8 tick jumps. I was worried we wouldn't submit enough turns per day to make that entertaining.
There'd also be the option of the 6 tick jumps. I thought that might be fun for us if the production cycle was similarly ratcheted down, to 12-18 somewhere.
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Tick 120.
Quantus 27 Stars
504 Ships in 12 Carriers
Imperator Skanks 27 Stars
602 Ships in 6 Carriers
God Emperor of Dwin 21 Stars
453 Ships in 8 Carriers
Iaco 10 Stars
484 Ships in 4 Carriers
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- Tenth Dan Procrastinator
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Re: going to be starting up a Mohtalim game of Neptune's Pri
Pushing stars a bit further apart would have a similar affect and might actually make warp gates somewhat useful as opposed to super-expensive wastes.Jonathan wrote:It's a good point.
The default is 8 tick jumps. I was worried we wouldn't submit enough turns per day to make that entertaining.
There'd also be the option of the 6 tick jumps. I thought that might be fun for us if the production cycle was similarly ratcheted down, to 12-18 somewhere.
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- Grand Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
I made the warp gates expensive. I can make them cheap or normally priced. If you ask me, I probably regret making them expensive in this game. We'll see how quickly it wraps up.
I agree changing the average distance between stars would be the same effect, but I can't actually change the distance between stars. I can change the player positions, with either the easy/medium/far .66/1.00/1.33x modifier to a 12 ly distance, or I can set the player positions explicitly in a custom universe. The stars are auto-populated with either random scatter around the player position (what we've been playing) or with a static circular pattern (seems boringly predictable to me).
I agree changing the average distance between stars would be the same effect, but I can't actually change the distance between stars. I can change the player positions, with either the easy/medium/far .66/1.00/1.33x modifier to a 12 ly distance, or I can set the player positions explicitly in a custom universe. The stars are auto-populated with either random scatter around the player position (what we've been playing) or with a static circular pattern (seems boringly predictable to me).
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- Grand Pooh-Bah
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Re: going to be starting up a Mohtalim game of Neptune's Pri
This is a party in full swing! Woohoo!