Swords & Potions 2

pew pew pew
Jonathan
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Re: Flash games

Post by Jonathan »

ffs, I accidentally sold my studded. Can you put another up on trade?

Jonathan
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Re: Flash games

Post by Jonathan »

What the fuck do engineers wear? I have nothing to suggest to them when they come in looking for a gun I can't build.

Vyrosama
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Re: Flash games

Post by Vyrosama »

done =p, I got another quest where I can finally build all the components myself yay! Go go fuzzy spiders! Also I really should stop equip the adventurers with my high end gear, lost a 12k gauntlet :cry:

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

Hahaha Erik got pwned by the captcha system. He failed it too much and got his account disabled. lol
So he quits. :D

Vyrosama
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Re: Swords & Potions 2

Post by Vyrosama »

aww he was contributing a lot of people to city quests too! Was he botting/scripting or legitimate fail... Should we just start inviting random ppl :P

for engineers, they need stuff from tinker/leather-crafters mostly, but one or two like maces from carpenter.

I was reading some forums and they posed some interesting strategies to optimize.

One involved leaving a pool of customers as low level as possible and grind selling shopkeeper 1 cost recipes (clubs, etc). You then utilize the +gold furniture to boost the worth of each transaction. Everything else your crafters make is saved up for future recipes/city upgrades. He claimed he could easily sell 1k on those recipes daily. Grind up to lvl 6-7 recipes w/o any constraints and slowly level the customers he wants for quests etc.

Another interesting thing is that we could "specialize" by bypassing the fees of the auction house to fill in the gaps in our inventory.

For example:
I need potions from your sorcerer, you need boots from leather-worker
While you are grinding to the next level of the potion, more than you can sell yourself, you sell 5 for 5k to me (something well over the worth and 20% fixed boosts). I buy the potions then post 5 boots for 5k. Since there doesn't seem to be any transaction fees (I think), we can effectively trade items as long as we keep the original 5k liquid. Dunno if it's worth the work though =p.

Vyrosama
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Re: Swords & Potions 2

Post by Vyrosama »

Hey can you post up a health vial, I need it for a quest =P

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

Sure.

Some carpentry/leather stuff at cost would be useful, as I have trouble keeping engineers and thieves happy.

Given how much he was playing and how hard he fails at captchas, Erik might actually be a bot avatar IRL!

Vyrosama
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Re: Swords & Potions 2

Post by Vyrosama »

Hmm on second thought I"m spread pretty thin trying to keep everyone happy plus a lot of the stuff is used for higher lvl recipes. Also requires waaay to much work to figure out what's a good exchange based on our playing rates etc. I still need for quests:
Armorer - Brass Helmet, Chain Mail
Sorceress - Health Vial

Side note: Erik seems to still be playing so that's good! :lol:

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

Health vial is up, as is a sample of my other sorceress wares. Ignore or buy, w/e. :D

I'm going to give up on happy engineers. Not worth my time.

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

Yeah, Erik persevered and now his wife is going to play.

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

Who is 862ian?

Vyrosama
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Re: Swords & Potions 2

Post by Vyrosama »

some random noob I wanted to fleece for donations... but he left lol.

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

Dunno where Melissa is. I invited her yesterday. Slacker.

I'm thinking about getting together the scratch for a luthier. Maybe a jeweler, but nobody has sold me an elven flute and the bards are good customers for me.

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

wtb Broad-Axe and Trident

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

I'm running for mayor of this shitty town. My platform: a chicken in every pot! A return to the values that made us great! And a Traders 3 so we unlock Oil Refinery!

Vyrosama
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Re: Swords & Potions 2

Post by Vyrosama »

trident is up. Broad axe some might have in unlocked already, will required a few more grinds on my part. I want to unlock iron wood so I can make shields that sell for 2.5k! =).

George
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Re: Swords & Potions 2

Post by George »

I need to start griding metal caps. Earning metal rods through quests is not sufficient.
I feel like I just beat a kitten to death... with a bag of puppies.

Jonathan
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Re: Swords & Potions 2

Post by Jonathan »

wtb wood elf staff

Vyrosama
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Re: Swords & Potions 2

Post by Vyrosama »

I put up two on trade. Let me know if you need more

Vyrosama
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Re: Swords & Potions 2

Post by Vyrosama »

put two gambleson up. let me know if you need anymore! Just need that damn composite bow for that quest now.

My wtb list:
gladiator's trident
pole-axe
fine boomerang
priest's robe
heavenly sandals
composite bow

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