Tales of Maj'Eyal

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Jonathan
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Re: Tales of Maj'Eyal

Post by Jonathan »

Currently, she is the Vor Armory trying like hell to die. I am working on saving her.

I wandered into a large room of pyros and cryos with Rampage on. I stabbed quite a few orc mages. Then, for some stupid reason, I decided to Blindside over to an orc far away from the door and got pegged by slightly more than I had expected to (stupid Frozen Spear rune). I'm down to 300/1000 HP. I'm probably going to Reckless Charge back towards the door. Sadly, the charge won't carry me all the way to the door. Most of the mages which are alive have blown their wad for the next couple rounds, so I should be able to slip out the door via the magic of walking and regen.

This Cursed got 600 damage on a single blow much earlier than my last char to go east. And my greatmaul doesn't have any nasty side effects, unlike Corpus.

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Re: Tales of Maj'Eyal

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Well, I think my plan would have worked. The mages had more juice in them than I anticipated, but I still am positioned to slip out the door after charging one mage to death and stabbing his friend near the door. But a boss orc opened up a door just around the corner from my way out. He has two forms of close-the-distance, two beam/bolt attacks, and a movement infusion (AI is usually pretty crappy at using these). If I try to slip out the door, I think I am going to get smeared into paste. I can try and use my regen now, but I am at 134 and only regen 90 HP per round (+20HP/round for killing, but I doubt that is going to cut it). I am down to just one cryo left, though. He is unfortunately at full health, and has a speed bonus. I can get another 45 HP from demon heart I use as a lantern. That sounds pretty dumb. I think I will pop the regen & pray for a rampage to trigger. If it doesn't, and I survive the next round, I still have my Dominate. I have the Mindpower to Dominate the boss and stick him in the ground long enough to get out the door. Maybe I should do that before I regen so he isn't adjacent to me? Hm.

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Re: Tales of Maj'Eyal

Post by Jonathan »

Computer wouldn't come out of suspend correctly. Had to start over from my Blindside deep into the room. I Reckless Charged into an unexplored doorway and got lucky with an empty room. Cleared the Armory without dying. In fact, I got all the stuff to go west, went, and died in Telos's Tower to just a bad Blindside (hmm, theme is developing). Defeated Telos, and then died to the berserker who now lives in Rantha's lair. Came back and killed him using the power of my new teleport amulet. Then I stopped dicking around, went back east, and took out Vor himself. Vor was easy as he had essentially no defense against my attacks, yet I nailed him with a fear so he couldn't bring the pain properly. Got more fucked up by getting stuck in a crossfire from a bad Blindside (huh, again) when I was mopping up his minions.

I think the warrior pride shall be next (Gor? need to look up).

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Re: Tales of Maj'Eyal

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Jonathan
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Re: Tales of Maj'Eyal

Post by Jonathan »

Woo, first level 50!

I'm in High Peak. I've got to get up this stupid dungeon to the top, and then fight the final fight. There's a couple of level 70 human mages up there, which I know because I bumped into them in a FF-style cameo thing.

I went through the prides losing only one life, to the first barracks in the necromancer pride. After that one, I changed my tactics and did much better. Always murder necromancers before they can act. To beat that necro pride I had to switch to sword and board, which really hurts my damage. The shield is the only piece I have with enough spell save. It still might be too low.

I was super close to the moon lake quest, but the invisible boss slipped past me and murdered my assistant.

I marked humans as my prey so I can kill the mages, but the demons in the mountain en route are really trying my patience. Without out the predator bonus to damage, fighting demons really sucks. I don't want to switch back to 2H because I need the spell saves, though. The extra armor is pretty useless.

I bought a randart armor which has a +58 Mental save. If it was spell save it would be the perfect armor. As it is I am wearing an artifact armor with +25 spell save.

Level 5 Curse of Misfortune gives a 40% chance to get 60% more damage if it kills your opponent. I think I peaked at 1500 from a single blow, 2200 from a single bump (two blows from the Sunder Armor on hit) with all my bonuses stacked. I don't hit those kinds of numbers with my 1H sword --- more like 800. It's pretty decent for fighting casters, though, because it can silence on hit. For uniques it actually works pretty well. It just isn't as fun as 2H for murdering big rooms of guys. Every time it says "X met an unfortunate end" I get a renewed sense of glee.

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Re: Tales of Maj'Eyal

Post by Jonathan »

I have two lives left plus the Ring of the Dead. I really want to do the final fight without dying. I would prefer to get there with all 3 lives, though.

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Re: Tales of Maj'Eyal

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Diving up(?) through High Peak. I am now on level 6 or something. Every staircase has a level 60+ unique on it. I have in a couple cases lured the unique off the staircase and then just run like hell, but the higher I go the more wary I am of running into just as serious trouble as I fled. I like to go up with Rampage on as it is both fight and flight. Last unique was a halfling berserker/bulwark that I isolated in a room full of columns and whittled down. I had to pull back slightly and regen three or four times. Fortunately, he hit so hard I could easily go into Rampage even when it was on cooldown, and his mental save was shit so he was Feared pretty much the whole time. Terrified is just awesome, but I am coming to appreciate Paranoid more. Even if a melee guy Paranoid bumps me, a bump attack is a much softer hit than a talent. I'll take the bump attack every time. Of course, if it is a caster, then the Paranoia is just gravy. Ruined Earth is also good because I can use it when I have no line of effect to an enemy, and then they get weakened when they approach.

I had to put up my longsword/shield and take out the Unstoppable Mauler again to deal with a Dreadmaster. +20 accuracy bonus can really help with those high invisibility enemies, and the big hits when I do connect don't hurt either. I will regret it as soon as I bump into some necromancers, though. I am using my Track talent on my tool before opening every door now to make sure I'm not going to get smacked in the face with blight damage.

Only good thing about High Peak is the level of the scrub enemies is such that I can Rampage on each enemy and still come out hate-positive (as hate on death is related to difference between my level and dead enemy's level).

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Re: Tales of Maj'Eyal

Post by Jonathan »

Dwindlehop wrote:My first winner!

I had no deaths at High Peak or at the final fight. I did lose the sun paladin just a few rounds before I killed the reaver.

In High Peak, I did no vaults except at the highest floor. I encountered nothing particularly nasty. I generally used Track to determine if I needed to Rampage before turning a corner/opening a door.

At the final fight, I held the Unstoppable Mauler when entering. I killed the archmage with just straight up Rampage, Frenzy, Dominate, Slash. Nothing much to it but hitting hard and not stopping. While that was happening the paladin went through the bone shield of the reaver. After that, I tickled the reaver a bit with my greatmaul but had to teleport out and switch to Anmalice + Blightstopper for the resists and spell save. I did close the portals after letting a large wing of dragons through (and a pair of xorns, one skeleton mage, and a dread). Their crossfire helped with damage on the reaver immensely.

Acid Blood was a problem. My spell save with Blightstopper was enough to keep the Curses mostly off, but I got hit with Acid Blood so much. I couldn't keep focus fire on the reaver. I had to keep retreating to regen and pick off a dragon or elemental or something for the Cursed Body HP. I was never really able to get my HP up high again until the very end, but kept on skirmishing. Movement is key for keeping my resists up, anyway. The paladin really absorbed a lot of hits. I got down to 18 HP at one point, though the worst point was with a couple xorns between me and the reaver, with me only about ~120 HP. Fortunately both had already used their Rushes so I was able to pick them off one by one, then flee.

Better regens would have been better. In fact, I think I probably should have used a decent heal, but I really never found any decent inscriptions. The shield rune in my inventory was not bad, but I have found I do not like shield runes on Cursed.

I used Predator (had Humanoid/Human at 100% effectiveness). It helped, but I think I would have preferred Humanoid/Shaloren. I decided against using Fears in the final fight, but it was crucial in making some of the High Peak uniques tractable. Obviously Sanctuary is tremendous because there's no way around it except closing the distance. I wound up using Rampage, Reckless Charge, Blindside, Teleport, and Mindhook for positioning in the final fight and could not have done it without carefully keeping tabs on the angles of attack.

I didn't put 3 points in Frenzy or Slash because I find Cursed kill things so rapidly I am not concerned about enemy attack or healing.

Anmalice's penalty meant I got hit with a lot of hexes, but the repeat rate on those is about the same as my wild infusion mental, so it was never an issue. No regrets switching to Anmalice with 0 kills, though it never did silence the reaver. I think it Maligned once, but I elected to keep hitting rather than try Fears.

Bone Grab gave me the most scares. I think those times were the times Draconic Body saved my bacon. Yay!
Now to unlock Necromancers. I have been wanting to play one. I might experiment with a Halfling Arcane Blade, too. If they reduce the XP and/or HP penalty of Shaloren I might try that again.

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Re: Tales of Maj'Eyal

Post by quantus »

The description of the "Melinda, lucky girl" quest seems odd compared to the rest of the quests... If it ends in girl-on-girl action, you should totally do it though.
...After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
I guess the quest isn't finished?
Have you clicked today? Check status, then: People, Jobs or Roads

Jonathan
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Re: Tales of Maj'Eyal

Post by Jonathan »

Yeah, I think there's some way to marry her? I have yet to figure it out.

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Re: Tales of Maj'Eyal

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http://te4.org/characters/18572/tome/4c ... 76f0472e08

Man.

I want to get an Arcane Blade going. I settled on Halfling as pretty suited to the bulks I have in mind, as they have bonuses to critical hit chance and saves which I need for the build i want. However, I failed at this. Mostly I used my first cat point on conditioning or whatever which is useless. The proper choice is probably a movement infusion. I did get the build through 10 right. Magic plus staff all the way.

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Re: Tales of Maj'Eyal

Post by Jonathan »

Man.

This game.

Okay, so I did make a Halfling Arcane Blade. He died once (to Rantha?) before getting to Dreadfell. Then I just wandered into a lava vault and start traipsing around like an idiot when a pair of fire drakes combined to two-shot me in a single turn. So I started over.

Now I'm a level 19 (not shown yet) Cornac Doomed. I really like the stun resistance that Afflicted classes get, as the worst part of Arcane Blade is trying to figure out how to deal with stuns until 24 when I get my stun removal racial. I think this is the reason so many winners are Dwarf or Skeleton because they both have good racial abilities to deal with stun (high save and natural immunity, respectively). Trying to play classes without a stun break that aren't Dwarf or Skeleton is taxing.

Thing is, I'm not really sure what Doomed is or how they play. They obviously have a lot more HP than mages. They have more ranged attacks than Cursed, but the range is short compared to an Archer. They have some excellent AoE. And their Sustenance tree requires keeping your enemy in your line of sight to regenerate your hate. They can bump reasonably hard, but they have limited mobility. They're not naturals for massive armor, but they have a good damage deflection sustain. So, I have gone antimagic and actually can reasonably tank the caster bolts as I approach or return fire. However, this guy pulled an elite Cursed skeleton out of a grave and got really smacked around. I used my escapes but did not flee far enough, and the movement bonus on Rampage means he instantly gets adjacent to me again. I do have a pinning spell, so probably I should be using that. I guess Doomed is sort of melee-against-ranged and ranged-against-melee, if that makes sense? Always strike at their weakness. Thing is, only stun I can inflict is on a melee hit and it is only a 10% proc. I'm not sure exactly how deal with this Cursed, really, because all my talents for keeping him the fuck away are kind of negated by that Rampage speed bonus, and the damage reduction from Rampage keeps me from nuking him flat out.

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Re: Tales of Maj'Eyal

Post by Jonathan »

Dwindlehop wrote:Adventure mode. My second winner.

http://te4.org/characters/18572/tome/2b ... f853ceede9

Some first time accomplishments for me, on this char:
saved all my escorts
first Antimagic char to the east - lucky I randomly talked to the leader to get fungus before I left, because I had no idea I had that reward waiting for me!
Gem of the Moon - that was the most tense fight I had on this character. I must have healed Limmir a dozen times.
Against All Odds - been trying to build characters to do this ever since I first killed the Master. Felt good. :)
Fear Me Not! - actually, one of my deaths was in the Fearscape against the Grand Corrupter. He didn't use it again when I revived. Picked up the achievement against some rare.
I cleared the room of death and all I got was this lousy achievement! - Shadow cheese, though I peeked around the corner and got nailed twice or thrice.
Tactical master - Closed 'em all on my first winner, so I wanted to try something new.
no deaths in a Pride - take that, orcs.

I still haven't kept the paladin alive. I realized halfway through the final fight that I should have been pinning the sorcerers with Dark Tendrils. I spent a fair amount of time chasing the archmage around the map while he was invisible, which gave some wyrms and the reaver time to kill my paladin. Pinning might have been sufficient.

I died to Aluin's Sun prodigy. That shit is nasty. I came back and kept him locked down and away from me to defeat him.

I was wearing Garkul's stuff for the physical saves, but the Only die when reaching: -100 life on the teeth saved me in High Peak. I really had some rough luck with the stairs. I popped up by four of the uniques, one rare, and one multi-colored wyrm/drake mess. Had to take the guy who took me below 0 out with Wayists/Shadows keeping him away from me because he was a runed bone giant AB/Cursed who could hit hard.

Final fight: led with Spellhunt Remnants. It generated a Lua error, but some effects were removed and Spell Disruption was applied, so good enough. Then I dropped Creeping Darkness for the damage bonus and alternated with Agony/Hateful Whisper bumps to try to generate some Madness so I could rack up big hits. Once he was down to ~5000 HP he invisibled and took me on a merry chase around the bottom of the map. I never really got hurt during the first half of the fight, thanks to pillars and darkness keeping me out of LoS.

Second half of the fight I got up close and personal with the Reaver. There a wyrm sandblasted me into low health, and I did have to to retreat. Not performing melee attacks to trigger Acid Blood was really nice for this part of the fight. My saves mostly held up, though I got stuck with a Curse of Darkness (?) which kept doing darkness damage that I had no free infusion to remove. I never lost Antimagic Shield during the final fight because I kept a regen effect on constantly, and I strategically disrupted/silenced/blocked LoS to curb those damage spikes.

I am real happy with that 726 regen. I only had 75 Con on, too. That was probably the best inscription I have ever looted.

I did some Farportal exploration, but found nothing particularly useful. Never got offered to save the merchant. I did get offered to save Melinda, but I declined.

This was my first Antimagic character that I had any success with. I think AM is pretty powerful, mechanically, for a mental class. It sucks some of the fun out of loot, as a lot less of it is usable. I probably won't make more AM characters for a while.

Doomed was entertaining. I love the way it gives me options at any range; I really want Arcane Blade to do this as well but I have yet to build one this way. I like how Doomed is very resilient against normal enemies. Gestures+Deflection+AM Shield is really great for that. I have never felt more comfortable dealing with stray orc pyromancers. Playing a Doomed does require a shift in thinking when getting to a more difficult encounter, as a serious damage spike will burn right through your Deflection/AM Shield and you'll need to stop doing Gestures with a quickness.

Spell Feedback plus Madness was pretty fun. Not a ton of damage, but really helped to keep those normal casters from living too many rounds and gives more chances to inflict Madness on tough casters. Eye of the Tiger was less good for this character. Doomed do plenty of mind criticals to normal enemies, but a lot of difficult fights involve a lot of Dark Torrent/ Willful Strike/ Unseen Force/ Blast so Eye of the Tiger did not trigger when I wanted it (I was hoping to spam Hateful Whisper). I probably should have buffed my AM shield instead.

Feed Strength is cool, but in the final fight they have big resist all which it is useless against. I wish I had put those points into Seethe and Grim Resolve instead.

I should probably go find me a golem to slay...

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Re: Tales of Maj'Eyal

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http://te4.org/characters/18572/tome/62 ... ff909a6fb6

Alright, Dwin is a level 47 Cornac Arcane Blade. He is in fact dual-wielding daggers, which I said earlier was a bad plan. Partially it is during one of the balancing passes between then and now Arcane Blades picked up another Dexterity-based talent tree, so there's more payoff for investing in Dexterity. Also, I doubled down on shields and Shielding. Basically I pop big shields and have big damage, and that's how I win fights. That said, I have died a lot.

elven cultist/mean looking elven guard - Failing to rescue Melinda. Lots of damage, lots of targets. It was too much, and the Dark Portal teleported me into a bad position.
Grand Corrupter - Fearscape. I really needed more mobility.
Protector Myssil - I was pounding on regular dudes and he showed up. Too much stuff on cooldown. Did not run away. He ground me down.
orc cryomancer - This was just stupid. I was in the Vor Armory, playing cautiously. I was a few steps away from the door and there was a orc mage or two in my line of effect, but too far for my attacks. I decided to cautiously fire off a teleport. Of course, it landed me directly into the main room and I had no other escape. Came back, teleported out, and cleaned up.
Massok - This was interesting. I had played the whole game in cloth or leather and 1 talent point in Stone Skin. I walk up to Massok with shields up. We trade a few blows. I replenish my shields with nearly full HP. Then he Massive Blows straight through all my shields and HP. I put on massive armor and pumped up Stone Skin so now I have four or five times more armor now.

Prodigy talents are available at level 30 and 42 now, so I made those part of my build. I picked up one to pull all enemies toward me and another one to move instantly at the cost of 20 stamina. These are really fun to abuse together. Basically, from the point of view of an enemy, they just are sitting around, minding their own business, when a guy appears out of nowhere who pulls all my friends towards him while damaging them, blinks from place to place while slicing and casting spells simultaneously ten or twenty times in the time it takes me to attack once. (My class features are Arcane Combat, which lets me cast Lightning as a part of every melee blow, Arcane Destruction, which gives me an radius 2 magic burst on a melee crit which I almost always trigger, and the duel-wielding tree, which lets me swing at all adjacent enemies or many times at a single foe. I also have the Crystalline Voratun dagger which gives me a 10% chance of a arcane bolt on any melee blow or spell. I also use the boots for a 78% speed bonus. That's a lot of attacks.)

I have gone through all the prides except Rak'Shor. That first room in Rak'Shor is going to be a pain. My equipment is decent. My saves are nothing special, mostly because I was never offered Celestial/Chants from my escort quests. That is a really great tree for Arcane Blades. I am surprised I made it this far without the tree to back up my saves. I also have no resists to speak of, as I find I just instantly murder most things. I think I am going to have trouble in the final fight, though I will be able to strike both sorcerers simultaneously with this build.

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Re: Tales of Maj'Eyal

Post by Jonathan »

Catriona has been sick since Christmas.
Dwindlehop wrote:This is my Blade winner. There are few like it, but this one is mine.

http://te4.org/characters/18572/tome/62 ... ff909a6fb6

Final Fight was cake. I got battle shouted away from Argoniel once by a demon, well after Elandar died and shortly before Argoniel died. I Rushed back towards Argoniel immediately and completely ignored the portal denizens. Otherwise, I spent the whole fight adjacent to a sorcerer, or both.

Pieces of this build:
Charm Mastery 5 - It's Christmas. I wanted to play with toys. It did have some use, ultimately, in the form of:
Eden's Guile - note my global speed is 177%. I fought all major battles with that level of global speed on constantly, including the final fight. Fight was over before the second round of speed (thanks to charm mastery) wound down. This was because of:
Daggers & Dual Techniques - More blows, more crits, more destruction. In particular, spell crits make for nasty Arcane Combat effects from:
Lightning - Flame and Earthen Missiles have DoTs which break daze from Shock Hands. Limiting myself to Lightning makes the tier 2 dungeons and Dreadfell much more tractable, in my opinion. I did use a bleeding dagger once I bought it from the merchant, but by then I had:
Irresistible Sun/Never Stop Running - I wanted Never Stop Running so bad as soon as I saw it. Irresistible Sun was my best bet for a Prodigy that paired well with it. I picked up Irresistible Sun first, because I wanted to win the Ambush. Which I did, blinded. Once I got Never Stop Running, I became unstoppable.

Five Steps To An Unstoppable Arcane Blade
1. Never Stop Running
2. Eden's Guile
3. Irresistible Sun
4. Shield rune
5. Aegis
Round the corner or take the stairs, then use Rush and your dual techniques to inflict havoc while your Irresistible Sun provides a fresh selection of new targets each round. For uniques in High Peak and the final fight, I used Providence, Evasion, and Displacement Shield because the fights lasted longer than a game turn or two. The five steps are perfectly sufficient for vaults. I left one spiral lava floor vault alone in High Peak which produced a headless horror without any visible eyes, but otherwise straight ran through them all.

Obviously, I benefited from the cat point into Magical Combat, but I wonder how I would have fared with some stamina regen talents.

I died more than my other winners. With some changes to how this gets built, I think it would be OK for rogue-like. The late game in particular is highly solid.

elven cultist/mean looking elven guard - Failing to rescue Melinda. Lots of damage, lots of targets. It was too much, and the Dark Portal teleported me into a bad position.
Grand Corrupter - Fearscape. I really needed more mobility.
Protector Myssil - I was pounding on regular dudes and he showed up. Too much stuff on cooldown. Did not run away. He ground me down and I had no movement infusion.
orc cryomancer - This was just stupid. I was in the Vor Armory, playing cautiously. I was a few steps away from the door and there was a orc mage or two in my line of effect, but too far for my attacks. I decided to cautiously fire off a teleport. Of course, it landed me directly into the main room and I had no other escape. Came back, teleported out, and cleaned up.
Massok - This was interesting. I had played the whole game in cloth or leather and 1 talent point in Stone Skin. I walk up to Massok with shields up. We trade a few blows. I replenish my shields with nearly full HP. Then he Massive Blows straight through all my shields and HP.

What I needed to change for my mid-game:
Get the movement infusion (switched to heroism for the last fight) much earlier. It was my last cat point. I really needed it after I finished Into The Darkness.
Get some armor before I get into Reknor, maybe even while I'm in Dreadfell. I didn't wear heavy or massive until I found the stralite plate to make Crystalline armor.
Pump Rush early. I tried really hard to make Rush a 1 point wonder because I was going to get Never Stop Running, dammit. Then I got it and realized Rush was a highly stamina-efficient way to travel while Never Stop Running was on, so I pumped Rush late. However, Rush is always useful. I had to use some Rush boots and the Skeletal Claw to compensate, and adding a longer-range Rush in the mid-game would have been huge.
Skip Melinda and the Grand Corrupter and Far Portal to compensate. Sorry, Melinda.
I went for Barrier early but not Providence. The right thing to do would be make a beeline to Providence or ignore Barrier for more Aegis.

I never found a source of chants or the tome of lost knowledge (or a voratun amulet). Big bummers there. I did hit some bugs, most notably a lack of fight against Rak'Shor. He died offscreen, probably due to internal power struggles.

Other tidbits: The Burninator was a huge help against monsters with high defense and evasion, and Create Minions. Charm Mastery 5 was probably worth it for the third cast on that alone. I really tried to keep Dex and accuracy low as possible for this reason, but all my stuns are accuracy based so I had to pump them in the end, anyway. All that physical power, and no effects to trigger with it.
I'm not sure about this behavior being a bug, because I have never played a character with such good detection before, but I definitely noticed a Dreadmaster in High Peak who never attacked me. Granted, I gave him a wide berth, but still. Weird.
I will keep Never Stop Running on if I feel threatened. If this means moving down every hallway at light speed then taking a quick catnap, so be it.
Talent on hit(spell) Manathrust can trigger Talent on hit(spell) Manathrust. I did not know that.
Single target damage by this build is not bad, but it really gets mean when there's a whole bunch of bad guys. The Arcane Destruction and Lightning stacks up and puts out the pain.
Resistances? Pah. We don't need no stinkin' resistances! I would not have maxed Thick Skin if not for the extra points at level 50 (which I neglected to plan for).
I did not qualify for Corrupted Shell because of shields, which made me sad.
I made Con my third highest stat. I probably should have done it to Will for the extra stamina in the final fight.
I also saved my sun paladin ally for the first time during the final fight.

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Re: Tales of Maj'Eyal

Post by Jonathan »

http://www.youtube.com/watch?feature=pl ... KpYy-pwRfM

Trailer for the game to go with the 1.0 release!

Jonathan
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Re: Tales of Maj'Eyal

Post by Jonathan »

http://www.rockpapershotgun.com/2013/01 ... roguelike/
Maybe somebody was passing a paper full of Dredmor around behind the bike sheds one day and you took a drag on it and thought, hey this isn’t so bad, I expected ASCII after-phlegm and an interface that punched me in the lung but the whole experience is far smoother and more pleasant than I’d ever have imagined.

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Re: Tales of Maj'Eyal

Post by Jonathan »

http://te4.org/characters/18572/tome/cd ... 2bfe3638ed

Started my first rogue-like (one life to live) character: Legit the Dwarf Cursed, now level 17.

I wanted to do something a bit different because I have played this game before (although there's a lot of updates since I last beat the game and I hardly recognize it), but I did want to get reasonably far before dying. Thus Dwarf Cursed; I know Cursed but I have never played Dwarf before. He's gotten hella lucky armor and sword. The armor in particular was a really tough fight against multiple jellies with very powerful poisons (multiple poisons each of which could do more cumulative damage than I had health) so I earned that shit. As a result Legit is just cruising through melee enemies like they are not there, basically.

It's good to play something like Swords & Potions 2 to remind me why I play things like Eve or Tales of Maj'Eyal. :D

Jonathan
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Re: Tales of Maj'Eyal

Post by Jonathan »

Finished all the tier 2 dungeons including Daikara. There was a little surprise waiting for me at the end of Daikara because Rantha wasn't the boss! I had stacked my resistances for Rantha so that was a bit irritating, but the new guy isn't too hard.

Interesting decision now is if I head into the undead tower or not. I'm still below 20 due to the dwarf xp penalty, but my saves, HP, and damage are fine. Hmm.

Jonathan
Grand Pooh-Bah
Posts: 6722
Joined: Tue Sep 19, 2006 8:45 pm
Location: Portland, OR
Contact:

Re: Tales of Maj'Eyal

Post by Jonathan »

Legit is dead. Oh, Legit.

He died in a volcanic caldera to a venom drake.

Three things wrong with that:
1. Never been in a volcanic caldera and didn't know if I could handle it. Always a bad sign.
2. I was under level this. My armor kept the melee damage off, but
3. I didn't have Sanctuary or a lot of points in Tenacity or the necessary Cursed resistance to poison to keep magic & breath from making me a puddle.

A rare snake softened me up with poisons and ooze summoning. The bloated ooze and venom drakes finished the job.

Not sure if more Dwarf Cursed are what I want. I may go reaver or marauder, if I can unlock it.

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