The Official Diablo 3 Thread

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Dave
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The Official Diablo 3 Thread

Post by Dave »

This is Dave's Historical Thread about Diablo 3!

Initial Post:

Had the game downloaded an pre-installed last night and woke up a bit early before work to play an hour and a half to level up my monk to 10 and create my first auction for a crappy bow that will definitely not sell because I set it for 500,000 gold.

So far, exactly the same as the beta, killed skeleton king and did a quest after. Not too impressed, I get the feeling I'll favor only a few attacks and never use the rest. Which brings me to my next topic: "quality of life" in D3. It was a term I found used in WoW where people woul demand certain changes to game mechanics to their "quality of life" would be more enjoyable in game. Things like having a massive inventory space so you don't have to port back every 10 minutes to vendor, or needing to cast one spell 10 times to built 10 stacks before you could start your normal rotation. But QoL in D3 outside of random dungeon design, inventory issues, and item drops is managing resources for you class. Since I don't think there are any mana/spirit/rage potions, it's a lot of "not enough vespene" gas spam when you're trying to mash your buttons faster, which makes me think I woul enjoy Wizard more since they start with full power. But I don't want to be a sissy in a dress so for now I will be a bald sissy in a robe, much better! Clearly the goal is to race to level up and unlock all the skills and runes, then farm the pants off every boss to get equipment to twink a new class to start all over.

For future reference when I'm playing Diablo 7 and RMAH become standard in ever game, because every game will be online!; Updated List: 1-1-2013

Sold List: item : ($) [basis]
200 int amulet: ($15) [ 100 kG ]
912 weapon : ($170) [ 1500kG ]
698 weapon : ($30) [ 50kG ]
15% String of Ears : ($15) [ 1000kg ]
16% ias 2 resist gloves : ($12) [ 500 kG ]
Rare helm (gently used on monk) : ($2.5) [ 50 kG ]
Rare shoulders (gently used on monk) : ($5) [ 75 kG ]
Rare Boots (dex/vit/fire/all/12) : ($35) [ drop a2i ]
Calamity (crap unique) : ($2.5) [ drop a1i ]
Warmonger (crap 2h unique) : ($5) [ drop a2i ]
Rare Gloves (dex/ias/mf/gf) : ($20) [ 1m ]
Rare Ring (dex/crit/socket) : ($10) [ drop a2i ]
Pu Spitter (crap unique) : ($2) [ drop a1i ]
967 fist weapon (60lpss,ias) : ($150) [ 2000 kG ]
Rare Gloves (dex/ias/1res) : ($10) [ 1000 kG ]
Rare Shoulders (dex/vit/2res) : ($20) [ 1000 kG ]
Rare Shield (block/2res/life) : ($100) [ 500 kG ]
Rare Pants (dex/vit/all/mf/2socket) : ($30) [ 800 kG ]
Helm of Command : ($5) [ 250 kG ]
Rare Gloves (dex/ias/1res) : ($10) [ 500 kG ]
Bul-Kathos Wedding Band : ($5) [ drop a1i ]
Bul-Kathos Wedding Band : ($5) [ 150 kG ]
Gladiator Gauntlets : ($3) [ drop a1i ]
Hellcat Waistguard : ($3) [ 100 kG ]
941 fist weapon (socket) : ($70) [ 1000 kG ]
Amulet (dex, loh, +armor) : ($6) [ 150 kG ]
969 C.Dagger (str, vit, crit) : ($25) [ drop a1i ]
Rare Mojo (91-296, mana) : ($15) [ drop a1i ]
Rare RIng (ias, crap) : ($6) [ drop a1i ]
Rare RIng (crap) : ($2) [ drop a1i ]
Rare Amulet (ias, loh, dex) : ($25) [ 1400 kG ]
Rare Ring (crap) : $5 [ drop a1i ]
Rare something (Eternity Avenger) : $25 [ drop a1i ]
Rare Ring (ias, dex, res) ($6) [ 325 kG ]
500 mace (900 loh, socket) : ($8) [ drop a1i ]
Rare Amulet (ias, vit, resist) : ($8) [ 1250 kG ]
Rare Ring (ias, dex, loh) : ($6) [ 200kG ]
Skycutter (crap unique) : ($2) [ drop a1i]
790 weapon (ias, loh) : ($12) [ 500kG ] < weapon used to kill Diablo Inferno
300 Source (int, crit, socket) : ($15) [ drop a1i ]
Rare Shoulders (dex, phys, vit ) : ($6) [ 1500 kG ]
Vile Warders (crap rolls) : ($3) [ drop a2i ]
Toxic Break (mace) : ($20) [ drop a2i ]
Victory Judgement (sword) : ($15) [ drop a2i ]
Sacren's Bite (sword, ias, loh) : ($25) [ 13000 kG ]
Bloody Scale (966 sword ias, crit) : ($90) [ 15000 kG ]
Element Dawn (323 source, int, crit) : ($16) [ drop a2i ]
Immortal King's Will ( crap legendary) : ($2) [ drop a2i ]
865 weapon (crit, lpss) : ($5) [ drop a2i ]
Quickening Razor (900 sowrd ias) : ($5) [ drop a2i ]
Skorn (crap leg) : ($2) [ drop a2i ]
Ominous Hewer (no clue) : ($2)
Warrior's Clash (900 weapon ias) : ($5) [ drop a2i ]
Azurewrath (leg swd, socket!) : ($5) [ drop a2i ]
Deft Relic (1k dps axe, socket) : ($30) [ drop a2i ]
The Armor (235 dex 9% ias gloves) : ($3) [ 1500 kG ]
Madstone (Deadly reach 12%) : ($3) [ 500 kG ]
Agile Bane (800 dps sword int/vit/ias/900loh) : ($75) [ drop a2i ]
Vain Gavel (crit mace socket) : ($6) [ drop a2i ]
Zunimassa's Journey (set boots, gold find) : ($5) [ drop a2i ]
Rugged Shot (quiver - dex/mf/hate) : ($5) [ drop a2i ]
Tal Rasha Chest : ($1.5) [ drop a2i ]
StormShield (26%) : ($15) [ 2000 kG ]
Helm of Command : ($1.7) [ drop a2i ]
Baron Boom (int/vit/life/res) : ($5) [ drop a2i ]
Cascade Implement (off hand crit socket) : ($10) [ 50 kG ]
Band of Hollow Whispers : ($2) [ drop a2i ]
Volcanic Bane : ($12) [ 5000 kG ]
Stormshield (26% block, 100+ str) : ($7.50) [ drop a2i ]
Pandemonium Slayer (600 dps+loh, socket swd) : ($4) [ drop a2i]
Stone of Jordan (Barb Cold) : ($5) [ 500 kG ]
1.03 Shenlong : ($1.25) [ drop a2i ]
25m @ $1.8
1.03 String : ($1.25) [ 75 kG ]
Hellcat Waistguard : ($5) [ drop a2i ]
7m @ $1.8
21m @ $1.76
22m @ $1.85
1.03 Nat Gaze : ($8) [ 500 kG ]
23m @ $1.85
25m @ $1.85
1.04 Death Watch Mantrl : ($2.5) [ drop a1i ]
1.04 Sever : ($2) [ 150 kG ]
1.03Stone of Jordan : ($7) [ 750 kG ]
1.04 Nat Embrace : ($15) [ drop a3i ]
20m @ $1.92
Shenlong Fist of Legend (733 dps) : ($12) [ 6000 kG ]
1.03 Nat Shadow : ($3) [ 1000 kG ]
Maximus : ($10) [ 5000 kG ]
Vile Ward : ($50) [ drop a3i ]
Stormshield (29% dex) : ($6.66) [ drop a3i ]
39m @ $1.61
4m @ $1.52
1.03 Justice Lantern : ($10) [ 2,000 kG ]
Bul Kathos Wedding Band : ($2.5) [ drop a3i ]
IK Stride : ($45) [ drop a3i ]
Triumvirate : ($25) [ drop a3i ]
Nat Soul - 1.03 : ($2) [ 250kG ]
Tempered Compellor (1k dps fist, ias, lpss, s) : ($4) [ 500 kG ]
Nat Redemption - 1,03 : ($2) [ 500 kG ]
Vile Ward : ($50) [ 17000 kG ]
Tyrael's Might : ($16) [ 13500 kG ]
Vile Ward : ($30) [ 1500 kG ]
Bul Kathos Wedding Band : ($2.99) [ drop a3i ]
Skull Grasp (str, 10% FoT) : ($25) [ 750 kG ]
Angel Hair Braid : ($1.5) [ drop a3i ]
Shenlong's Relentless Assault : ($30) [ drop a3i ]
Stormcrow : ($10) [ drop a3i ]
Skull Grasp: ($3) [ 1000 kG ]
Tasker and Theo (MF) : ($5) [ drop a3i ]
Strongarm Bracers (MF) : ($5) [ drop a3i ]
Skull Grasp (crap) : ($7) [ 1500 kG ]
Dawn ($2) [ drop a3i ]
Madstone : ($5) [ 1000 kG ]
Skull Grasp : ($30) [ 15500 kG ]
Devil Tongue (dex) : ($5) [ 5500 kG ]
Skorn : ($4) [ drop a3i ]
The Inquisitor : ($4) [ drop a3i ]
Skorn : ($3) [ drop a3i ]
Echoing Fury : ($2) [ drop a3i ]
Stormshield : ($2.5) [ drop a3i ]
Tal Rasha Relentless Pursuit : ($4) [ drop a3i ]
Skull Grasp : ($10) [ 2000 kG ]
Skull Grasp : ($10) [ 6600 kG ]
IK Tribal Binding : ($8) [ drop a3i ]
Blackthorne's Surcoat: ($2) [ 500 kG ]
Skull Grasp : ($14) [ 10000 kG ]
The Tormentor : ($2) [ drop a3i ]
53m @ $0.55
Tal Rasha Glare: ($1.5) [ drop a3i ]
Dead Man's Legacy : ($5) [ drop a3i ]
Stormcrow : ($1.5) [ drop a3i ]
Skull Grasp : ($7) [ 2500 kG ]
Inna's Favor / Temperance / Vast Expanse : ($11) [ 12000 kG ]
Tal Rasha Guise: ($4) [ drop a3i ]
Strongarm Bracers : ($4) [ drop a3i ]
Tal Rasha Glare: ($4) [ drop a3i ]
Zun Vision: ($2) [ drop a3i ]
Dead Man's Legacy : ($3) [ drop a3i ]
Devil Tongue : ($25) [ 15000 kG ]
Won Kim Lau ($13) [ 2000 kG ]
Tal Rasha Guise: ($1.5) [ drop a3i ]
Skull Grasp : ($5) [ 2000 kG ]
Fist of Az'Turrasq : ($25) [ 42000 kG ]
Nat's Mark : ($22) [ 35000 kG ]
Ancient Aim : ($99) [ drop a3i ]
Fatal Seal : ($25) [ drop a3i ]
Vile Ward (dex) : ($5) [ drop a3i ]
Carving Knife: ($20) [ drop a3i ]
Blackthorne's Jousting Mail: ($15) [ drop a3i ]
Manajuma's Carving Knife: ($9) [ drop a3i ]
Skorn : ($10) [ drop a3i ]
27m @ $0.27

Flipped list: bought at > sold at
SoJ = $8.50 > $15
String of Ears (17%) = $12.50 > $15
LoH Ring = $10.5 > $25
Blackthorne's Medal = $22.66 > $39
Blackthorne's Medal = $23.99 > $35
LoH Ring = $10.5 > $25
1015 Sword (ias, crit dmg) = $25 > $175
20% String of Ears = $11.03 > $19
Searing Scar (Swd socket ias) = $8 > $25
Natalya's Mark (balance>paypal) = $40 > $43
Natalya's Mark (balance>paypal) = $42 > $46
Natalya's Mark (balance>paypal) = $55 > $99.99
Stormshield = $2 > $3
Shenlong's Relentless Assault = $50 > $90
Natalya's Mark (balance>paypal) = $75.49 > $79
Natalya's Mark (balance>paypal) = $65 > $66.99
Skull Grasp (FoT) = $30 > $50
Natalya's Mark (balance>paypal) = $50 > $52
Natalya's Mark (balance>paypal) = $40 > $50
Natalya's Mark (balance>paypal) = $34 > $35
Natalya's Mark (balance>paypal) = $22 > $25
Shenlong's Relentless Assault = $21 > $170
Shenlong's Fist of Legend = $24 > $70
Natalya's Mark (balance>paypal) = $25 > $30
Natalya's Mark (balance>paypal) = $20 > $22
Fiery Brimstone (90m > 544m > $190)
Last edited by Dave on Tue Jan 01, 2013 4:47 pm, edited 25 times in total.
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Dave
Tenth Dan Procrastinator
Posts: 3483
Joined: Fri Jul 18, 2003 3:40 pm

Re: The Official Diablo 3 Thread

Post by Dave »

Ok, so my one day thoughts on Diablo 3:

It does start to pickup after Act 1 and you are leveled high enough to be able to push 3 or 4 buttons instead of one. I don't like the fact that you don't really know when you get a new rune activated unless you really pay attention or super familiar with the class already. As a 19 monk now, I've stuck with the heal, dash, fist, and knock back aoe kick. There hasn't been much more strategy used in any boss encounter on normal difficulty other than dash & root the boss, whack, run away from big hit and don't stand in fire. I did die once so far against a boss standing in aforementioned fire, so all it took was to pick some more defensive skills, back out and heal me and my companion instead of hitting boss in the fire whilst standing in the fire. I assume higher difficulties will make things obvious since you will have unlocked most of the skills and runes.

And.. DONT WASTE GOLD ON CRAFTING. It's not worth it. With the 10k it takes to craft uncommon shoulders you could have bought 10 rares. You can scrounge the Auction House for much better items for much less than it costs to craft something meaningful. Maybe super high level it will be worth it, but then you may as well wait until the higher difficulty. I spent about an hour off and on flipping rares on the AH (specifically amulets, rings, and shoulders) buying anything below 1k, and flipping for 5k+. I got a bit greedy and tried to flip for too much margin and now am capped at 10 auctions with excess inventory. I will assume the market will go down as more people reach farming difficulties, so feel free to ask for some crap when you all finally install this game! Flipping profits allowed me to cap out my stash size for the first tab and rared out my monk.

As I mentioned before "quality of life" for the monk for me meant finding and equipping items that gave constant spirit regen / second. When I have to step away from the pc to watch the baby or sit in town, it's nice to go back to killing stuff at full power. Definitely aim for that stat for whatever class. I also like +health per hit as well. Then Magic find since finding your own crap once in a while would be nice, but I'm almost leaning towards just stacking +gold find and buying stuff on auction. For monk specifically, I much prefer two fists (since they each get +1 spirit/sec) over the Diabo 2h.

Story-wise it seems to pickup, I guess killing skeleton king 10 times in the beta didn't make me like killing him an 11th time, but the random banter between you and your companion/guardian is pretty amusing. The "towns" are pretty much exactly the same between acts - stash, vendor, crafter. I don't even know why they just don't have them all standing next to each other. Overall, still seems pretty addictive for the "one more randomly generate dungeon" or "Ill stop once I hit the next way-point" like I did this morning.
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Alan
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Re: The Official Diablo 3 Thread

Post by Alan »

I started playing yesterday too, I have a Demon Hunter at lvl 9 now. I'm mainly using Hungering Arrow (pierces and seeks out additional enemies), which also builds up Hatred, which I can use to spam Rapid Fire. I can kind of see both skills being useful for the rest of the game.

So far it's pretty fun, really has the Diablo feel to it that similar games don't seem to exactly replicate.
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Dave
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Re: The Official Diablo 3 Thread

Post by Dave »

My thread/blog continues onto Day 3!

Level 27 Monk now, middle of Act 3. Gold is much easier to come by and the AH is totally overflowing with rares that flipping no longer really viable unless its for much lower margins 250g > 2k. There is just too many items available that the market for rares has shifted up. I'm sure Blizzard has some master plan to have some super-super-rares, because as I see it, there are so many people playing that even the highest category of "Legendary" items will have 100+ randomly generated version on the auction house at a time in a few days. But that also means you can pretty much constantly upgrade your equipment to rares as you level up. Since the difficulty ahs ramped up some, I am dropping magic find for gold find. I was able to get one 'legendary' to drop, and it was even a Monk weapon... unfortunately it was about a quarter of the damage of my current rare weapon and I just sold it on the AH for 3k. But trying to make money on the AH with so many people playing isn't really worth the time. Sure I get a few rares at a time, but it is less hassle to sell for 250g to a vendor than try and sell it for 1k on the auction house due to all the massive # of players. But overall, the item grind seems to finally be getting on into full swing. I'm sure soon enough only Set items and Legendaries will be viable for the higher difficulties.

As for crafting, I got to the gem crafter, and again...  massive gold sink only worth looking into if you have a spare 300k laying around. For reference grinding though to the start of Act 3, I looted/vendored up to 150k, and not bothering to sell anything not legendary on the AH. Pots drop up to 125g now, so I'm sure later in Nightmare/Hell/Inferno a pot will drop 3k or so. Starting in Act 3, large packs of mobs get dangerous enough to kill me a few times. I switched to the melee companion even though his chatter was less amusing because his skills were more survival oriented and I was tired of chasing mobs hitting ranged. The runes for some skills make them pretty much entirely new skills, which made some I totally did not see the value of initially a bit more fun to use. It would be nice if you could switch between skills faster or in combat. I don't understand why the UI is so uncustomizable. Coming from WoW where there are addons and macros, going back to D3 is a bit hard. Having a single unmovable chat window, pretty fail auction house (compared to WoW even), no obvious guild structure, damage meters to even see if a new skill is worth the cost... but nope. Nothing yet.

I guess it should have dawned on me earlier, but Monks are pretty much the Paladin from Diablo 2. We have heals, auras, and a few 'tanking' skills. When you all going to get this so we can do some multiplayer! I plan on beating normal, trying nightmare then pick a new class. Probably Wizard.
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Dave
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Re: The Official Diablo 3 Thread

Post by Dave »

Well, I guess I don't remember if this happened in D1 or D2 or not, but apparently you don't learn all your skills until level 60, and you end up beating normal mode around 30ish, so that means you have to beat Nightmare level to actually start the item grind for real. I beat Normal mode last night as at level 32, and felt Act 3 and 4 were pretty much a letdown. The story, design, game play as a solo player were pretty unremarkable. The last boss mechanics involve not standing in fire, and moving as the boss "winds up" for a "Special move". No multiple phase fights or anything remotely epic. It couldn't even capture the feel of assaulting demon waves like the D2 expansion did in the 1st part of their last act running around killing ballistas. Instead no you have to guard npcs 'lifting a catapult', not once, but three times. and the last time they force you to click the pulley like 10 times. Certainly don't see what took 10+ years to come up with. I kind of feel like this would be the best iPad game of all time sometimes. Coming from WoW where you have upwards of 30 skills you can bind to whatever combination you want to D3 with 6 buttons you can press it a bit frustrating. I did find out if you pick up elective mode, you could bind one of your 6 buttons to any skill you want, but that means you essentially 'opt out' of certain categories, which seems pretty useless for monks since having two 'oh shit' buttons would be nice, but most of the time completely unnecessary. If only we could save skill combinations and swap between them.

Item-wise around my level most people can recognize 'good' or 'sought after' combinations of stats and mark up their items accordingly. Since only barbarians use +str, most of those items can be had for fairly cheap and lower the value considerably. I decided to pay 10k for a good combo on boots that have the +10% movement speed. Upgrades with a decent stat combination around level 35 cost ~5k on average. I did find a nice fist weapon with -5 level requirements that blew the next 4 fists I had stashed as upgrades to the vendor bin. (95 dps @ level 35 vs 70 dps @ level 40 fist) But since I could only find one, I went with a shield since dual weilding only gives you a 15% attack speed boost, and alternates your attacks between weapons, so apparently you need to have weapons around the same damage to be worth it. Plus I have changed my standard tactics from single target dashing around and knocking back with a kick to cleaving with a damage aura and wading right into big packs. I suppose to prepare for the fact that in groups more than likely as one of the two melee classes will be asked to 'tank' and 'heal' more often than not. Also switched from the melee follower to the caster since she has an aura that reflects projectiles sometimes.

Overall, I don't see the long term viability for D3 as the character progression and item hunt is still there, just the content and level design is so bland and stale to want to grind out months on end. Since D3 eliminated boss farming by making them not drop good loot more than once per character, killing trash over and over, then navigating the AH is kind of like watching paint dry, especially when the battle.net servers take 10 seconds to respond to a request.
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Dave
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Posts: 3483
Joined: Fri Jul 18, 2003 3:40 pm

Re: The Official Diablo 3 Thread

Post by Dave »

Weekend update since I decided to try the Target chicken tenders and am now presently shitting in their bathroom.

Apparently nightmare ends around level 50, so you need to play through AGAiN on hell to get to 60. So I'm level 52 now in Act one hoping the random elite packs don't have some absurdly evil combination of affixes. I'm pretty sure I'm using an unintended game mechanic to make things easier for my monk, so I better level faster. (spirit gen+++) other than that, nothing too spectacularly different second time through on NM. My preparation to become more tanky and selection of stacking physical resist and crit working great in hell still. Am since crit is baseline 5% at level 1 and 60, which I figured would increase per level.

Ok, done pooping
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Dave
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Posts: 3483
Joined: Fri Jul 18, 2003 3:40 pm

Re: The Official Diablo 3 Thread

Post by Dave »

Status: Less than one week of D3 and I'm already burning out of it.

Doing Hell difficulty solo as a Monk is getting pretty lame. I basically have to get tank gear with a shield and stand there taking a massive beating doing crappy damage while healing myself every 5 seconds to stay alive. Not quite the fun using two fists, actual damage skills, and no healing that normal and nightmare allowed. Just trying to grind the last 5 levels out at this point. In the middle of Act 2 now, but some random combination of 3 elites just destroy me and I have to reload. Certainly don't see myself even trying the final "Inferno" difficulty level as a melee class. Suppose that Wizard robe I have needs to come out soon, though at this point I can't really recommend this game anymore as being worth $50/60. What fun is playing a ranged class that gets killed in 2 hits and kiting half way around the map to kill stuff. D3 was fun for maybe 20 hours or so before you've basically seen all the 'content'/'story' then it's just leveling up through the same stupid 4 acts and then getting your face smashed until you get enough gear. Farming for items isn't even fun or viable and browsing the Auction House for upgrades is basically like playing excel for fun.
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Jonathan
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Re: The Official Diablo 3 Thread

Post by Jonathan »

On my first play through of Diablo, I looted some kind of unique cleaver from a butcher boss which had some special properties (I actually no longer remember what it did) but it was different from my regular blue weapon. Diablo 3 sounds an awful lot more like MMO gear, where you get each possible plus and you stack up all the most powerful levels of enchant on the stat you want to max. Is that element of the loot progression still present or did they eliminate the unique items or make them less desirable?

My friends are playing through this, but I believe I am going to decline.

Dave
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Re: The Official Diablo 3 Thread

Post by Dave »

I'm not at the max level, but from what I can tell the game's loot system is pretty lame right now. Loot 'rarity' goes from blue (magic) > yellow (rare) > brown (unique). Currently at level 60 for weapons, blue has the highest damage, but brown has the most # of "modifiers", but damage is "king" as far as most important stat goes. Maybe they will fix it, but as it stands now, the highest level difficulty is Inferno, and the best items drop in 4-player mode and the "farming runs" have changed from killing end bosses in Diablo 2 to chest farming. They added a internal cooldown on chests per account or some such to stop it, but trying to actually kill stuff that drops good loot on that difficulty isn't worth the effort compared to just running by and looking for chests apparently, hence why the high level blues crush everything else at the moment. For example, the "unique" items that have lore text, look cool, have 7+ modifiers has 500 dps. A blue item dropped on the highest difficulty with also a level 60 requirement to use has 1000 dps and 2 stats near max value (100 strength or such). Then again, it is one week into the game and they will probably attempt to fix the current lameness, but their idea of "Inferno" difficulty has already been beaten by some crazy people, while for the normal folk try it an explode into small bits.

As for loot progression, the Auction house broke it. All you need now is enough time to farm enough gold and enough time to camp the AH for a decent price on an item that meets your qualifications of an upgrade/progression. Since I got enough gold to buy off the AH, I have gotten exactly 0 upgrades for my character that was an "upgrade". I have had a few drops that had the right combination of modifiers to be worth spending time to list on the AH instead of vendoring, but that is roughly 5% of the rares I have had drop, the other 95% were vendored. Having the 10 limit cap means usually I list for too high, then have to wait 2 days to have it return to me to vendor or list at a lower price... if I even remembered what I listed it as. The reason why in WoW the AH didn't break things was because all of the best items were bound to your character and unable to be listed on the AH. Good gear that could be listed, were consumed when bought because they bound on use. In D3, no items are consumed. When you finish using it, you either stash it away or sell it. So after 1 week there are about 50 of the rarest unique items listed for various millions of gold that no one will buy because the blue is 2x the damage, but there is no one to "consume" them because they have rarity value, but no useful value (as in use on your character). For reference, I have 1 million gold currently, about half from just picking up gold in-game and the rest from selling the gear I used to level.
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

Dave
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Joined: Fri Jul 18, 2003 3:40 pm

Re: The Official Diablo 3 Thread

Post by Dave »

Finally hit 60 on the last boss of Act 3, so now I can use some slightly better gear for the final Act. After all my complaining about common blue weapons being 1000+ dps, I go and spend 300k on a set/legendary fist weapon at 588 dps. Sure, its an upgrade but doesn't compare even to the 700dps weapon I got for peanuts... but at this point I'd rather look cool. Sadly fist weapons don't look very cool or shiny since weapon length matters. But I will check the AH for the other set claw if it ever gets listed in my price range. Supposedly Blizzard has decided to already nerf a few Monk skills I was taking advantage of so I will probably go back to trying and use some non-tanking & fun skills for Act 4 and just beat the game. The problem isn't with the actual story bosses, its the randomly generated champion packs that utterly destroy me. Just to get to the end of Act 3 I had to just give up  and run past them to the quest objective, click it and then run to the next zone. I don't mind when things have hard, just not stupid hard. Act bosses like Diablo have avoidable damage - stuff you can move away from, prepare for. Champion packs can wall you in a box (since there are 4 of them casting 1 wall each) then cast a fire under your butt; super fun since you can't hit the walls to break them, just stand there in the fire (dead).

Looks like my WoW vacation is coming to an end soon. If anyone on this board is bored enough to want to try and do some group runs, I could start a Wizard. But currently have zero intention of playing through 3 difficulties of D3 all over again, I'll just play my Monk and farm some gold and wait for the cool items to be so common and so cheap I can buy them for 20k and say to myself - "Damn, my pixels look good". It's what I've done in WoW for the last 8 years.
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Re: The Official Diablo 3 Thread

Post by Alan »

I have my Demon Hunter at level 15 and just got to Act II. I don't play all that often, but will probably play this weekend since Maggie's going to be in LA.
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Re: The Official Diablo 3 Thread

Post by Dave »

SZzzzaaaannnnnzabg! I may be on this weekend.

I unlocked the D3 cow level after hunting for the quest items for an hour. It's completely retarded. My little pony crap. I went back to Acts 1 & 2 Hell to farm some in my MF gear and it went ok at 60. They have a stacking buff that gives 15% MF for 30 min up to 5 stacks. Basically to end boss farming only runs and make you clear the dungeon before killing the boss if you want rare items. Not a bad idea really, but the content is mind numbingly boring.

My Wow sub using wow gold bought timrcard ends today (id been buying gametime using gold since the promotion) so if they freeze my D3 account for failure to pay for the WoW annual pass that got me D3 for free (annual pass is agreeing to subscribe to wow for a year and you get D3 free.. But I haven't actually been ) ... So I may have slayed my last cow. But maybe they laid off too many employees to bother removing my D3 license and I can keep farming gold. I actually got the looted 1m gold achievement yesterday.
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

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Re: The Official Diablo 3 Thread

Post by Jason »

Dave wrote:Sadly fist weapons don't look very cool or shiny since weapon length matters
LOL

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Re: The Official Diablo 3 Thread

Post by Dave »

Well, WoW account is frozen, but D3 is still active. I guess I could re-sub for the last month of annual pass out of guilt if it gets there. Finally picked up the other fist for the 2-set bonus. They look red! Problem with using a cool looking legendary sword as a monk is... you still punch. But you do run around with a glowing sword at your hip! So now I'm broke, and get destroyed by all but the easiest champion packs on the Inferno difficulty. My strategery for Inferno has devolved to what i did on my Amazon in D2, summon my ally, let him rush in and spam my "long range attack" (ie 2 steps away from enemy) and recast ally when he dies in 2 hits. It's like stutter kiting across the map. It's superfun. So I'm just going to stop wasting time doing that. I need like double my current stats and weapon dps to bother doing that without tearing my hair out. and upgrades at 60 cost anywhere from 50k-1M, but will likely drop in price once everyone hits 60 and farms the crap out of that difficulty. Maybe the real-money auction house will suck all the good items out of the gold auction house. I want to see how well that will work and what prices items end up selling for, and read more amusing articles on making a living off selling Diablo 3 items, and if that means any item that anyone acquires has a taxable value I need to report to the IRS.

But for now, all I have left to do in D3 is to unlock the NM and Hell cow levels, and call it a game. My wizard is almost level 2 Alan, I have created her.
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Re: The Official Diablo 3 Thread

Post by Alan »

Ok I'll prob be on for a little while tonight around 10 pm or so.
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Re: The Official Diablo 3 Thread

Post by Dave »

Weekend update: Still playing D3.... was able to do Act 1 Inferno diff on the Monk after deciding to stack increased attack speed, replacer my healing/regen aura with a damage aura, and using knockbacks to stand just behind my ally and spam deadly reach. Works pretty easy to farm Act 1 anyways. Each "Butcher run" takes around 45 min and gets around 100k in gold and ~10 rares probably 3 are AHable for a few k. Act2 with the bees that blow me up instantly and the super cramped rooms where I can't kite made me decide to just wait for items to drop in price. I'm still using the set 600 dps fists and stacking IAS. I have a listed dps at 14k, maybe once the 1000 dps rares get down to 1M each, I can get 2 to over gear the content and blow stuff up... or wait for you guys to level to 60 and want to corpse run together.

Wizard is level 26 now, leveling with Alan. I'm stacking +gold find (up to +130% now). Magic & Gold find sum gets split between the group since stuff dies so fast, everyone should stack some too! Wizard has been pretty fun to play so far. I only use two damage abilities and have 4 defensive ones. I only use the abilities that look cool by default. I generally hate channeled spells in any game, unless it looks like BIG LAZER BEAMS. Same as with any class I'd guess, I'm stacking "increased attack speed" and making sure my weapon has a higher speed too. I'm sure using a 2H would make my spell hit for more, but there is gold find on my shield!
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

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Re: The Official Diablo 3 Thread

Post by Dave »

Saw this on the forums: THis is how everyone feels playing Inferno fresh out of Hell: http://www.youtube.com/watch?v=IiU-PxTl ... e=youtu.be

Official forums fun to read: "19 times .01% is still just .019%"
It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.

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Re: The Official Diablo 3 Thread

Post by Dave »

Monk Log: I decided to give Life-On-Hit a try and found 2 700 dps 1handed weapons with a combined 1000 life-on-hit. The kicker being that it cost me a combined 50k for these two weapons vs the 1.5M I spent on the 600 dps set claws that I'm trying to resell now. Even with the reduced attack speed and spirit generation farming a good bit less stressful. Since all of the Monk ability heals are static and don't scale it is better to stack resists and armor than massive amounts of VIT. I'm sure there is a massive guide being written to tell me how to play that I will read someday.  Rares are pushing 1300 dps, so stuff will keep dropping in price. I'll wait until the next patch then they "nerf" Act 2+ to actually give those a try. I just haven't reached the point where I am willing to spend more than 100k on a mediocre upgrade to armor slots. I just scour the bargain bin low-buy outs, but that is not going to double my dex anytime soon.

Wizard Log: 40 now. I died a whole lot more compared to Monk.Nightmare just can't support a ghetto +gold find gear set with crap stats. Had to get some actual INT+VIT upgrades to actually kill stuff in a respectable time and bumped my dps up past 2k now. Biggest being a relatively high dps weapon with reduced level req by 8. Definitely look for those once you hit around level 40. I'll keep an eye out for DH stuff for Alan. Grabbed a 258dps lvl 43 crossbow with crappy stats for 2k.

Oh and I actually got 2 Legendary drops the other day. 400 dps DH 1h handbow..... lvl 60 and a 554 dps 2h crossbow... lvl 59. Free to anyone who reads this or alan if he doesn't have a 800 dps -10 level req bow by the time he is 50.
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Re: The Official Diablo 3 Thread

Post by Alan »

Wow my bow is only like 65 or so dps (~85 with rune) which gets me 1050 or so dps on my stat screen. wonder what a 250 dps bow would do. I'm at like 38 or so. I might play some tomorrow evening.
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Re: The Official Diablo 3 Thread

Post by Alan »

I just got paid $1920 to do a 24 hour moonlighting shift. I think this was the easiest shift I've ever done. I spent only about 4 of those hours working, and the rest playing Diablo 3 or sleeping. Who needs the real money AH?
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