Stream-of-consciousness: Game George owns that Alan, Chuck, George, Jason, Peijen, and I have played.
Board Game: Race for the Galaxy
-
- Minion to the Exalted Pooh-Bah
- Posts: 2790
- Joined: Fri Jul 18, 2003 2:28 pm
- Location: Irvine, CA
Re: Board Game: Race for the Galaxy
wow, this is hard, I haven't won yet.Peijen wrote:http://keldon.net/rftg/
Re: Board Game: Race for the Galaxy
Red discards Colony Ship.
Red uses Contact Specialist.
Red pays 0 for Rebel Stronghold.
Is this legal??!???
Red uses Contact Specialist.
Red pays 0 for Rebel Stronghold.
Is this legal??!???
-
- Tenth Dan Procrastinator
- Posts: 3055
- Joined: Fri Jul 18, 2003 3:02 am
- Location: Varies
- Contact:
Re: Board Game: Race for the Galaxy
-
- Minion to the Exalted Pooh-Bah
- Posts: 2790
- Joined: Fri Jul 18, 2003 2:28 pm
- Location: Irvine, CA
Re: Board Game: Race for the Galaxy
I was wondering how you pulled that off, then I notice there's only two AI. Try for five AI it's a lot harder when you can't get the card you want most of the time.
-
- Tenth Dan Procrastinator
- Posts: 4891
- Joined: Fri Jul 18, 2003 3:09 am
- Location: San Jose, CA
Re: Board Game: Race for the Galaxy
Yes, this is specifically mentioned in the rules on page 5 in the second sentence of the second to last paragraph of the left column.Vyrosama wrote:Red discards Colony Ship.
Red uses Contact Specialist.
Red pays 0 for Rebel Stronghold.
Is this legal??!???
-
- Tenth Dan Procrastinator
- Posts: 3055
- Joined: Fri Jul 18, 2003 3:02 am
- Location: Varies
- Contact:
Re: Board Game: Race for the Galaxy
-
- Tenth Dan Procrastinator
- Posts: 3055
- Joined: Fri Jul 18, 2003 3:02 am
- Location: Varies
- Contact:
Re: Board Game: Race for the Galaxy
Trade + Discard for VP is CRAZY!
6 players: blue/me 91, purple 70, yellow 52, red 35, green 29, cyan 17
For the above game, Damaged Alien Factory (start world), Galactic Bankers, and Deficit Spending were the engine that drove the entire strategy.
Other notes: Produce + consume/trade strategies seem much more effective with more players to choose the phases for you. Also advanced play seems heavily focused on develop/settle denial.
6 players: blue/me 91, purple 70, yellow 52, red 35, green 29, cyan 17
For the above game, Damaged Alien Factory (start world), Galactic Bankers, and Deficit Spending were the engine that drove the entire strategy.
Other notes: Produce + consume/trade strategies seem much more effective with more players to choose the phases for you. Also advanced play seems heavily focused on develop/settle denial.
-
- Tenth Dan Procrastinator
- Posts: 3055
- Joined: Fri Jul 18, 2003 3:02 am
- Location: Varies
- Contact: