UGH fights

pew pew pew
Jonathan
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Post by Jonathan »

The CEO of our corporation was spotted flying a mining Myrmidon with a shield recharge tank. All available personnel scrambled to intercept him before a hostile could get the kill.

Eve lets you eject from or self-destruct a ship. Ejecting has certain uses outside of combat, but during combat it is essentially the stupidest move ever. Some people think their pod won't get warp scrambled if they eject while the ship is intact. With one enemy, this is quite true. With multiple enemies, it is generally not true though the ejector does have surprise on his side. This sad little Myrmidon was left behind by some extremely anxious pilot and consequently boarded by our CEO and then put out of its misery by the gang. Our CEO collected the insurance from the death and used the money to reimburse PvP losses for corpmates.

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Re: UGH fights

Post by Jonathan »

Wow, this thread is really old. I have some newer fights at my Eve blog.

http://dwindlehop.vox.com/

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Re: UGH fights

Post by Jonathan »

Writeup courtesy of Charuo, an UGH director:

Great Wildlands battle report

FDN dropped a carrier and a bunch of BS's on a small gate camp in 7q last night. Luckily UGH had some friends in the area so the fight was on! Killboard doesn't show the whole picture since UGH side had some dedicated RR battleships, and there were 5 FDN carriers on grid at one point. One carrier killed and a 2nd put in low structure before enough support showed up to get their spider tanking going. Fight became a stalemate after about 20 minutes and was slowly turning to FDN's side since we were only a few systems from their home. UGH + friends looted what was close by, popped as many wrecks as we could and then deagressed and left the field.

Final tally was 1 carrier, a 15 bs and a bunch of support killed with only a BS and a EAF lost.

Great fight FDN, looking forwards to round 2!

http://uninvitedguests.info/KB/?a=kill_ ... ll_id=7475

Here's the killmail of the first carrier kill we've had in a few months.

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Re: UGH fights

Post by Jonathan »

After our vacation in Curse ended this summer (*ahem*), we have regrouped in Arnola. The fight against FDN continues. NO TR followed us into Arnola from Curse, STIM has been our good friend, and Eternal Rapture has been showing up quite a lot. BYDI and CH are also supposedly fighting FDN, as are the Russians and French, but we don't run ops with either (and indeed we shoot the Russians and French).

It has gotten to the point vs. FDN where they no longer drop cap ships or heavy battleship gangs on our gatecamps weeknights. We (being Eternal/STIM/UGH/NO TR) are running the empire entrance from Great Wildlands (7Q-) in our Pacific time zone primetime.

Last couple nights I was in some quiet camps.
http://uninvitedguests.info/KB/?a=kill_ ... ll_id=7966
http://uninvitedguests.info/KB/?a=kill_ ... ll_id=7987

The 'pets' of FDN (non-PvP alliances that pay FDN for access to Great Wildlands) have largely deserted the area, as far as I can tell. The desertion has really affected the traffic in and out of 7Q-.

Our goal is to make FDN leave, too, and turn GW into the kind of Pirate Infestation region that Syndicate has always been (minus the ubiquitous stations of Syndicate, which would make GW more fun to fight in). GW is also closer to other interesting regions than Syndicate, which is close to empire and Cloud/Outer Ring, which are dull.

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Re: UGH fights

Post by Jonathan »

http://uninvitedguests.info/KB/?a=kill_ ... ll_id=8149

Neal's first killmail! I'll do a proper writeup later. It was an interesting night.

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Re: UGH fights

Post by Jonathan »

Last night wasn't the best night on our (joint, non-existent) killboard. To get some pilots out in space, Sakura suggested we break up the FDN gate camp in 7Q-. I clone jumped into my Hurricane and made a beeline for 7Q-, but the FDN inside deserted the gate without a fight. We camped for perhaps thirty minutes, missing a Nemesis, but uncloaking a Navitas (carrying a Vexor BPO) and an Anathema, in addition to catching a Stabber and a Ishkur. FDN, however, had plans for us.
FDN came hard at us, first landing a Vagabond and Curse on grid to get us aggressed, and then bringing a few BS and a Chimera, plus a smattering of support. We webbed and popped the Vagabond before the Chimera was even on grid. The enemies downed our Rapier while we dealt with the Curse, so he burned out of the bubble. With his faction MWD, he was rather fast. I had trouble closing the distance, even with my speed fit Hurricane's MWD overloaded. But we kept points on him and took him out with hostiles filling up the overview, then warped off the gate. The friendly Rapier loss was probably unavoidable, but the friendly Ishtar loss was because the pilot forgot about his drone aggro and neglected to abandon his drones, so he couldn't jump through the Khabi gate. That made the fight a bit of a draw, though the faction loot on the Curse certainly helped, thanks to the pilot who ninja looted that wreck with hostiles on grid.
General Cornballis did not a lose his ship for a change, either. Charuo's Scimitar kept repairing the shield damage from whatever random drone had aggroed the good General's Incursus. He's also not to blame for not dealing any damage to the Curse, as that guy was moving fast. I couldn't keep up, really. I haven't checked my logs but I wouldn't be surprised if a lot of my damage was due to drones. I spent most of the fight >20km away from the Curse. Luckily for frigates everywhere, this December they're rebalancing ship speed to give frigates a boost and slow down cruisers with polycarbon engine housings and faction MWDs like Loafer.

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Re: UGH fights

Post by Jonathan »

http://uninvitedguests.info/KB/?a=kill_ ... ll_id=8149

Fight summary includes a second scrap 10 minutes later which we lost due to a hotdropped hostile mothership.

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Re: UGH fights

Post by Jonathan »

I need to check my logs... I think perhaps I was webbed actually. I know I was pointed by the Curse, so it is entirely possible the enemy Huginn had me webbed, and I managed to slip out. Either that, or the Zealot or Ishtar got a web on the guy. Crazy fight.

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Re: UGH fights

Post by Jonathan »

Checked this morning and didn't see any mention of getting webbed. So yeah, the Curse was hauling ass out of there. Guess I wasn't pointed by the Curse, either. I mistook the message about not being able to lock his pod for a you can't warp message.

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Re: UGH fights

Post by Jonathan »

Me, last week:
Shit, shit, shit. Why did I train for skirmish warfare specialist? Every time, it's the same damn problem. I join a nano gang who is glad to see my mindlinked rapid deployment bonus. Then we head out into 0.0 and I get left behind because everyone else is in a cruiser or smaller and I'm in a BC. I'm always the last one left at the gate, aligning by myself, hoping I don't get surprised by a Stiletto or something.

This time started out inauspiciously because I was in Rens nursing a carebear hangover when Sakura's call to form up went out. That put me five jumps farther away from Skarkon than the bulk of the gang, which meant I was five jumps behind when I got to 0.0.

Fortunately for me, they decided to pop a Reaper only a few jumps in and I managed to catch up briefly. We ran full bore through Great Wildlands, pausing only to let our scout scan down potential targets.
Our scout reported a Helios on scan, so our Sabre dropped a bubble. winterfell01 caught the Helios using his mad Scimitar skills. The wreck had a nice Sisters Probe Launcher.

We found no ratters out in space. There were one or two with cloaks, and another inside a POS, but nothing juicy and targetable.

We hauled butt towards N-D and attempted to bait the locals into an engagement, but none were interested. We picked up a covops tail as we burned into M-M, but he didn't fall for either of our traps so we let him be. Sakura didn't want to hang around in one place for any length of time.

The FDN in M-M was ready for us. Our scout spotted a squad of BS with a Broadsword. We held on the gate as the Broadsword jumped in. He attempted to look helpless, but Sakura gave the order to ignore him. The BS pilots started filling up local, and we jumped.

Warp to the next gate! I see reds on my overview and I know more are coming back through. I see some of the smaller ships already entering warp, but I know I will get targeted before I enter warp. I burn out of scram range first, then initiate warp to the next gate. A few of the BS get shots off on my shield, but I'm gone before any real damage is done.
We assembled on the gate, then warped to a safe. At the safe, Sakura decided we would buzz the station and hope something vulnerable showed up. We sat a few hundred kilometers from the station and waited. The BS assembled on the station, but no support arrived.

Eventually we disengaged and headed back to Khabi.

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Re: UGH fights

Post by Jonathan »

Internets need some kind of way to show a route on Eve so I can illustrate where this action is taking place. Perhaps I will consult the internet genie.

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Re: UGH fights

Post by Jonathan »

It was time for an UGH road trip. Our friends in NO TR had decided to head back to the TA constellation in Syndicate and haunt Y9 and Solitude once more. A few of us UGH folks flew a ship out there for a week to kill before the inhabitants relearned caution and maybe to regain some security status. I AFKed 'fast haggis' into Masalle and logged in one day to see what I could shoot.

Galeric was scouting in his Rapier for lorcar in a BS as lorcar attempted to claw his way back from outlaw status. I pinged for any intel on 6-C, the empire gateway, and Galeric offered to make the half dozen jump trip to check it out for me. On his arrival, he found no one on the gate and a NO TR squad in system. I jumped on their comms and into the system.

Galeric and I fell right in with the NO TR gang. They were positioning themselves to deal with the gang who had been trying to engage them previously. A confusing array of power blocs and coalitions currently occupies the JQV and Y4Y constellations. I won't try to differentiate them, because I have already forgotten whatever intel I received on them.

A good chunk of the gang fanned out to various systems while I hurried to MHC to catch up with some HACs. NO TR believes in a fast and loose tactical style to deal with rapidly changing battlefield conditions, so while in Rome fly by the Romans' rules. As I headed to MHC, I caught a Myrmidon on scan in 6-C. He jumped in right behind me.

I felt pretty good going solo versus a Myrmidon in my Hurricane, especially since the time I nearly soloed a Myrmidon in my Sabre, but I had no web. If I engaged on the gate, he'd be able to slowboat back. I decided to push on to MHC. If he was solo hunting, he'd hopefully take that move as a sign of weakness and decide to pursue. If he was just moving on through, hopefully he wouldn't get spooked and head another way.

Lucky for me, he paced me all the way to MHC, where friendly forces and I made short work of his ship. Then SK Rooster caught a Megathron on a gate in a nearby system, but had to warp out before our forces could catch up with him.

We danced our way through PC9 and surrounding systems, splitting off and rejoining in the NO TR fashion, until SK Rooster landed a point on a Brutix ratting in T22, a dead end system. A good chunk of us swarmed into the system and reduced him to rubble.

Over a dozen hostiles were in system, but no one appeared on scan. We stayed overlong in the belt, inviting them to engage us. With no action forthcoming, the gang warped to the PC9 gate and jumped through.

Into the aforementioned BS and HIC gang.

Whoops.

Rajere made the call for all to reapproach the gate. We all made it through just fine, including Rajere who decloaked a few moments earlier to draw their fire. Once in T22, we scattered but no hostiles followed us through.

Now we had a conundrum. We wanted to engage, but we wanted to engage with friendly ECM and BS. Without enough BS to guarantee a few dead BS, none of us felt like the resulting battle would be worth our while. After discussing the matter for a while, we decided to wait for the camp to lift.

Jonathan
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Re: UGH fights

Post by Jonathan »

Jeez, I keep forgetting to cross post. There's also

Where's Admiral Akbar when you need him?
and the post wherein I christen my current Hurricane 'fast haggis':
Roaming with STIM again

which predate the road trip.

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Re: UGH fights

Post by Jonathan »

http://uninvitedguests.info/KB/?a=kill_ ... ll_id=8353

I found a Zealot on a lowsec gate in my trusty Hurricane. He sidled off the gate, trying to pull me near, and I went for it. I had a Hyperion and a Arazu four jumps out. I figured I could make it work. I waited until my Hyperion was on the gate, then I pulled the trigger. I figured the two of us together could get him under sentry fire. However, my Hyperion crashed on loading system, and my target's friendlies warped in soon after. I pulled well away from the original Zealot when things started to go bad, but his Sacrilege partner was fast enough to keep a point on me. The sentry guns did for me in the end.

I think that fight goes down completely differently in 0.0. Probably neither the Zealot nor I are running close to solo, and if we are one of us jumps on the other immediately. Straight up, with no sentry fire, I could have taken him, though a hostile Falcon on grid makes that tough. But I would have needed to use Republic Fleet Phased Plasma to do some serious damage against him, which I failed to load. Anyway, if Falcon shows up, I pull away and maybe the Sac stays with me, but eventually we leave the Falcon's range and then I could start something. Or get my friendly Arazu on grid. Would have been fun, at least.

I gotta quit getting sentry fire. It never ends pretty.

Code: Select all

Started fight at 17:45:24    -    Ended fight at 17:46:36 
Acted for 01min 12sec   
Damage dealt for each ennemy:  Best hit : 71.8
     . To (Zealot)Skydive [-BKB-] : 2743.5 (38.1 dmg/sec)    
 Total : 2743.5 (38.1 dmg/sec)   
Damage received :
     . From Abyssus Cova : 1991.8
     . From Minmatar Sentry Gun : 12015.7
     . From (Zealot)Skydive [-BKB-] : 8253.8
     Total : 22261.3   
Damage dealed for each weapon :
     . With 425mm AutoCannon II : 2743.5 (38.1 dmg/sec)     
Total : 2743.5 (38.1 dmg/sec)   
Accuracy on enemies :
     . On (Zealot)Skydive [-BKB-] : 66 / 77 (85.0%)
     Total : 66 / 77 (85.0%)   
Accuracy for each weapon :
     . With 425mm AutoCannon II : 66 / 77 (85.0%)     Total : 66 / 77 (85.0%)   
E.W. Events on :Player :
     (Sacrilege)Abyssus Cova [FC.] scramble on Player @17:46:00
     (Sacrilege)Abyssus Cova [FC.] scramble on Player @17:46:25    
E.W. Events from :Player :
     scramble on (Zealot)Skydive [-BKB-]. [ @17:45:25   

Jonathan
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Re: UGH fights

Post by Jonathan »

The Falcon had me permajammed from the time he landed on grid. Dunno why it wasn't in the logs or the summary.

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Re: UGH fights

Post by Jonathan »

Yep, still playing this game.

http://dwindlehop.vox.com/library/post/rule-1.html - welp

Took my new heavy interdiction cruiser out for a spin and died after a 20 minute chase. Whoops.

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Re: UGH fights

Post by Jonathan »

Dwindlehop wrote:After discussing the matter for a while, we decided to wait for the camp to lift.
http://dwindlehop.vox.com/library/post/retribution.html - The exciting conclusion, in which I do not die

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Re: UGH fights

Post by Jonathan »

Rote Kapelle (my current alliance) is getting ready for an extended campaign in two weeks. We're trying territorial denial tactics without engaging in sovereignty warfare against a medium sized slothful carebear 0.0 target. It'll be our first goal-oriented campaign (I guess clearing our Syndicate constellation is somewhat goal-oriented, but it kinda goes without saying).
If you are capable of flying t2 sniper BS (meaning t2 guns and fittings), 2 of these will be ideal. The ability to lose one and turn around and be in an identical one the next day without losing any time on the front lines is key.

If you are capable of flying recons, having several of these available at all times will be ideal, for the same reasons as above.

If you are capable of flying Black Ops BS, having one handy would be nice, but will not be required.

If you are capable of flying a proper RR-BS, having 2 of these will be ideal.

If you are capable of flying t2 frigates (ie, AFs, inties, EAFs), having 2+ options that are capable of speeds exceeding 2.5km/s will be ideal. For those not capable of this, having an equivalent fast t1 frigate such as a Rifter will be acceptable.

If you are capital-capable and properly skilled for their relevant roles, having your capital ship(s) combat-ready will be ideal.
Takes less than a month to get into a T2 frigate if anyone wants in on this.

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Re: UGH fights

Post by Jonathan »

http://www.rotekapelle.com/killboard/?a ... l_id=18112

I have spent a little bit of time in wormholes, learning the new system. Last weekend I played Eve a bunch but didn't get a chance to play in wormholes. Maybe next week!

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Re: UGH fights

Post by Jonathan »

Still playing this game, still flying with the same crew.

http://dwindlehop.vox.com/library/post/ ... nutes.html - How do I shoot things, again?
http://dwindlehop.vox.com/library/post/pwnage.html - Last night, a little bit of victory!

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