XCOM 2 WofC [SPOILERS]

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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Tue Feb 13, 2018 3:49 pm

The more I think about it, the more I think anything that isn't:

_/RR/_
_/WS/_

Is broken, so I'll be doing that from now on. I used to prefer GTS first, regardless of whether I had a corner or not.

I'm giving Training Center a whirl instead of Infirmary to see how I like it.
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Re: XCOM 2 WofC [SPOILERS]

Postby Peijen » Wed Feb 14, 2018 5:52 pm

Jonathan wrote:The more I think about it, the more I think anything that isn't:

_/RR/_
_/WS/_

Is broken, so I'll be doing that from now on. I used to prefer GTS first, regardless of whether I had a corner or not.

I'm giving Training Center a whirl instead of Infirmary to see how I like it.

Workshop is really expansive, I end up not using them the second time, easier to just grab all the engineer missions/covert opts.
I tried sparks and they are way too expansive, especially since they don't get cover bonus and gets hurt a lot, both died on on different chosen missions.
Talon round on crit sniper is awesome, but you need to get lucky with experimental ammo.
Katana ranger is kind of broken.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Thu Feb 15, 2018 5:28 am

Campaign 25
Legend Ironman Lengthy Scheme
3/30

I'm about to do the second guerrilla op with a sergeant after a flawless first retaliation, but I don' t have the GTS up. I'm 4 days away. I did exactly what I said I'd do:

_/RR1/GTS2

because I pulled a free middle, and that has a cost. Now, I could have saved days with keeping my engineer excavating, so I'll do that next time.

SGT Davlok - assault
CPL Big Nasty - gunner
CPL Quantus - sniper
CPL Desida - medic
CPL Outrider - reaper

and 11 rookies.

Dead: Erin (Gatecrasher)
Alien Biotech > Modular Weapons > Resistance Communications > Officer Autopsy

The Training Center is not a good start.

Rangers OP.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Thu Feb 15, 2018 5:34 am

>Workshop is really expansive, I end up not using them the second time, easier to just grab all the engineer missions/covert opts.

Hmmmmmmmmm. Base game I definitely think WS is justified. I have noticed engineers are freer in WotC. I haven't built a Resistance Communications in WotC yet...

>I tried sparks and they are way too expansive, especially since they don't get cover bonus and gets hurt a lot, both died on on different chosen missions.

I don't have this DLC.

>Talon round on crit sniper is awesome, but you need to get lucky with experimental ammo.

When I beat base game Commander Ironman, I was elerium core limited and couldn't get experimental ammo.

>Katana ranger is kind of broken.

Rangers OP, news at 11.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Thu Feb 15, 2018 5:41 am

Jonathan wrote:Campaign 25
Legend Ironman Lengthy Scheme

I want to play big boy pants tactical without aim assist or AI forgiveness. I also want to play with a shallower ramp of tactical difficulty, so I'm dedicated to Legend. It starts hard, but gets harder more gradually than lower difficulty. I can't bring myself to play anything other than Ironman.

Legend Ironman is too hardcore for me.

I'm going to start playing Lengthy Scheme so I can skip/fail a mission on Legend Ironman and still recover.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Fri Feb 16, 2018 3:52 pm

Campaign 25
Legend Ironman Lengthy Scheme
4/13

I beat that guerrilla op, but I lost a rookie and Big Nasty, gunner. RIP. GTS would have prevented one of those deaths. I did finally flawlessed a supply raid. It helps I pulled one without Chosen or the airlift. I also got alloys and crystals from the Black Market. I'm 42d from Magnetic Weapons and 42d from Plated Armor. I have a mission pending for a new scientist. It's a squad rescue type with Chosen and Lost. I've definitely lost games on this kind of mission before, but if I can do it I'll be in really good shape.

PG3/RR1/GTS2

SGT Davlok - assault
SGT Quantus - sniper
CPL Desida - medic
CPL Kazema - gunner
CPL Outrider - reaper

specialist, ranger, sharpshooter.

and 7 rookies.

Dead: Erin (Gatecrasher), Big Nasty (resistance mission after 1 retailiation), rando (same)
Alien Biotech > Modular Weapons > Resistance Communications > Officer Autopsy > Hybrid Materials > Sectoid Autopsy > Resistance Radio
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Mon Feb 19, 2018 7:29 am

Campaign 25
Legend Ironman Lengthy Scheme
6/23

Lost Outrider during the Avenger defense on 6/5. It popped (in India, while I was in fucking Siberia) several days before I finished magnetic weapons.

PG3/RR1/GTS2
PR4/WS5/RC6

The lack of infirmary means I need enough soldiers to cover the latency of healing up. I do have the templar and skirmisher headquarters unlocked, so after a real bad fight I can heal at templar HQ.

CPT Davlok - assault
LT Quantus - sniper
LT Desida - medic
LT Pinto - assault
LT Axeman - assault
SGT Kazema - gunner
SGT Kerrigan - demolitions
SGT Skanks - hacker
SGT Androk - hacker
SGT The Truth - sniper
SGT Scorch - templar
SGT Wildchild - gunner
CPL Space Gin - assault
CPL Mox - skirmisher

1 ranger, 2 specialist, 3 grenadier, 3 sharpshooter

Dead: Erin (Gatecrasher), Big Nasty (resistance mission after 1 retailiation), rando (same), Outrider (Avenger defense)
Alien Biotech > Modular Weapons > Resistance Communications > Officer Autopsy > Hybrid Materials > Sectoid Autopsy > Powered Armor > Improved Pistols > Magnetic Weapons > Improved Cannons > Resistance Radio > Muton Autopsy > Viper Autopsy

I have 3/4 resistance contacts, 5 eng, 5 sci, 9 alloys, 23 elerium, 3 cores. Just finishing up a radio tower so I can make contact in NA for 80 instead of 160. I have 11d on RC.

I bought enhanced Bullpup, enhanced Ripjack, enhanced shotgun, arc blade, a spider suit, and ammo which turned it to be armor piercing.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Mon Feb 19, 2018 3:56 pm

I killed 75 Lost in a Horde sitrep where the goal was to kill everything. The Hordes just kept spawning! I was worried they wouldn't ever run out and I need to go sweep the rest of the map, but I beat the level by holding one area.

I won the third retaliation by the skin of my teeth versus a Berserker and the Assassin. I didn't kill the Chosen, so now she's almost ready to fill her bar with the extra knowledge extracted. The Berserker went into a Blind Rage and stunned his MEC friend or else I would have been toast for sure.

Now I have Between The Eyes which gives me auto headshot on all Lost shots. It's going to be hard to give that up, so I'm hoping I don't have to.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Mon Feb 19, 2018 5:04 pm

Jonathan wrote:I desperately needed armor so when I took incidental damage I wasn't waiting 45 days to recover.

So I was wrong. Armor doesn't work like that. I still have guys out for a month even with armor. Everything in Legend just takes longer.

I attribute Campaign 25 to two fresh insights:
Smoke grenades and flash bangs do dick-all. I also skipped the medkit until I had Medical Protocol.
Squaddies are your most valuable resource, early game. Every thing you do has to be focused on acquiring new meat and toughening it up. Missions, recruitment, black market, covert ops: everything.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Fri Feb 23, 2018 2:43 am

The Chosen invasion hits you with zero warning once that bar is full. Literally two days after I finished a Retaliation I got this defense. Luckily I didn't have too many tired/wounded officers so it wasn't too bad. Just took a long time. I went up the left and stopped the cannon before pulling the right. No deaths, but almost everyone on my side got hurt.

This particular Chosen was the Assassin with a weakness to heights and reapers, so nothing to be done there. Luckily I have a phantom scout to keep an eye out for her. I have no MAJ so I can't do the stronghold assault yet.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Sat Feb 24, 2018 9:02 am

Campaign 25
Legend Ironman Lengthy Scheme
8/21

Nobody died since Outrider on 6/5.

PG3/RR1/GTS2
PR4/WS5/RC6
PSI8/TC7/_

Not sure what that last slot is going to be. Infirmary, probably?

CPT Davlok - assault
CPT Quantus - sniper
CPT Desida - medic
CPT Androk - hacker
LT Pinto - assault
LT Axeman - assault
LT Kazema - gunner
LT Kerrigan - demolitions
LT Scorch - templar
LT Mox - skirmisher
SGT Skanks - hacker
SGT The Truth - sniper
SGT Wildchild - gunner
SGT Space Gin - assault
SGT Viking - scout
SGT Big Time - gunslinger
SGT Big Country - gunner

2 specialist, 2 grenadier, 2 sharpshooter

Dead: Erin (Gatecrasher), Big Nasty (resistance mission after 1 retailiation), rando (same), Outrider (Avenger defense)

Did a resistance op with C squad and took a lot of damage. Did UFO touchdown with whoever was leftover and won flawless. Never discount the mimic.

Alien Biotech > Modular Weapons > Resistance Communications > Officer Autopsy > Hybrid Materials > Sectoid Autopsy > Powered Armor > Improved Pistols > Magnetic Weapons > Improved Cannons > Resistance Radio > Muton Autopsy > Elerium > Viper Autopsy

I have 6/6 resistance contacts, 6 eng, 6 sci, 146 alloys, 21 elerium, 3 cores.

I bought enhanced Bullpup, enhanced Ripjack, enhanced shotgun, arc blade, a spider suit, A.P. ammo, acid grenade, EXO suit, plasma grenade, skullmining, Gremlin MK II, mag pistol, enhanced grenade launcher, and working on improved explosives for acid bomb.

Warlock attack is close to popping. I'm trying to expand to Brazil and get the stronghold at least available in case I promote a MAJ.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Sat Feb 24, 2018 9:04 am

Since I don't have magnetic rifles, I can only use one specialist per squad or my dps suffers. That means Skanks goes out on covert ops and never fights.

I did finish Elerium, so I'm not poorly off. I don't know when Andromedon spawn in Legend, but it has to be pretty soon. I still have not skulljacked an officer, but I should.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Sat Feb 24, 2018 9:48 pm

Campaign 25
Legend Ironman Lengthy Scheme
9/20

Operation Demon Dragon 8/21: CPT Desida, LT Axeman, SGT Big Country KIA.

PG3/RR1/GTS2
PR4/WS5/RC6
PSI8/TC7/_

I need more power. I'm taking out the power coil below my empty slot to have a chance to build something. I could put a PR in my empty slot but for now I'm leaving it empty.

MAJ Davlok - assault
MAJ Androk - hacker/medic
CPT Quantus - sniper
CPT Kerrigan - demolitions
CPT Scorch - templar
CPT Pinto - assault
LT Space Gin - assault/scout
LT Kazema - gunner
LT Mox - skirmisher
LT The Truth - sniper
LT Big Time - gunslinger
SGT Skanks - hacker
SGT Wildchild - gunner
SGT Viking - scout

2 specialist, 2 grenadier, 2 sharpshooter, 1 psi operative in training

Dead: Erin (Gatecrasher), Big Nasty (resistance mission after 1 retailiation), rando (same), Outrider (Avenger defense), Desida, Axeman, Big Country (Demon Dragon)

I put up a mimic and went for a kill using a compromised position with Axeman. The aliens two-shot the mimic and had plenty fire left over to kill Axeman. That was unfortunate, but honest. Normally that play works.
I killed everything and got the objective after that. Reinforcements dropped. I lost the other two because I had Quantus pick up the objective and run it into the end zone, where he promptly pulled a pod that attacked the same round as the reinforcements. That was stupid. I nearly lost Mox due to Shadowbound. I had some hurt soldiers I sent up and I saved Mox with Davlok alone.

Alien Biotech > Modular Weapons > Resistance Communications > Officer Autopsy > Hybrid Materials > Sectoid Autopsy > Powered Armor > Improved Pistols > Magnetic Weapons > Improved Cannons > Resistance Radio > Muton Autopsy > Elerium > Viper Autopsy

I have 8/9 resistance contacts, 7 eng, 7 sci, 146 alloys, 21 elerium, 2 cores.

I bought enhanced Bullpup, enhanced Ripjack, enhanced shotgun, arc blade, a spider suit, A.P. ammo, acid grenade, EXO suit, plasma grenade, skullmining, Gremlin MK II, mag pistol, enhanced grenade launcher, improved explosives, hazmat suit, and a another ammo on the way.

I am about to assault the warlock stronghold. Andromedon just started showing up. I skulljacked an officer.
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Re: XCOM 2 WofC [SPOILERS]

Postby Jonathan » Sun Mar 11, 2018 12:10 am

[quote="Jonathan"]Campaign 25
Legend Ironman Lengthy Scheme
10/9

Casualties
Operation Hidden Prophet 9/24: MAJ Davlok, LT Big Time
Operation Gilded Whale 10/3: SGT Viking

PG3/RR1/GTS2
PR4/WS5/RC6
PSI8/TC7/_
_/_/SC9

I need more power. I'm taking out the power coil below my empty slot to have a chance to build something. I could put a PR in my empty slot but for now I'm leaving it empty.

MAJ Androk - hacker/medic
CPT Quantus - sniper
CPT Kerrigan - demolitions
CPT Scorch - templar
CPT Pinto - assault
LT Space Gin - assault/scout
LT Kazema - gunner
LT Mox - skirmisher
LT The Truth - sniper
LT Wildchild - gunner
SGT Skanks - hacker

2 specialist, 1 grenadier, 2 sharpshooter, 1 psi operative in training

Dead: Erin (Gatecrasher), Big Nasty (resistance mission after 1 retailiation), rando (same), Outrider (Avenger defense), Desida, Axeman, Big Country (Demon Dragon), Davlok, Big Time, Viking

I got sloppy when I popped the codex.

I have 9/9 resistance contacts, 7 eng, 7 sci, 176 alloys, 39 elerium, 3 cores.

I bought enhanced Bullpup, enhanced Ripjack, enhanced shotgun, arc blade, a spider suit, A.P. ammo, acid grenade, EXO suit, plasma grenade, skullmining, Gremlin MK II, mag pistol, enhanced grenade launcher, improved explosives, hazmat suit, and a dragonfire ammo.
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